hello everyone
some one help me, everytime need to open event zombie use!zombiestart
how i can add auto? like globalevents
0.4
<talkaction log="yes" words="/zombiestart" access="4" event="script" value="zombie/onsay.lua"/>
<globalevent name="ZombieGlobalStartup" type="start" event="script" value="zombie/onstartup.lua"/>
lib
some one help me, everytime need to open event zombie use!zombiestart
how i can add auto? like globalevents
0.4
<talkaction log="yes" words="/zombiestart" access="4" event="script" value="zombie/onsay.lua"/>
Lua:
function onSay(cid, words, param, channel)
if(getStorage(ZE_STATUS) ~= 2) then
local players_on_arena_count = #getZombiesEventPlayers()
if(param == 'force') then
if(players_on_arena_count > 0) then
setZombiesEventPlayersLimit(players_on_arena_count )
addZombiesEventBlockEnterPosition()
doSetStorage(ZE_STATUS, 2)
doBroadcastMessage("Zombie Arena Event started.")
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Zombies event started.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Cannot start Zombies event. There is no players on arena.")
end
else
if(param ~= '' and tonumber(param) > 0) then
setZombiesEventPlayersLimit(tonumber(param))
end
removeZombiesEventBlockEnterPosition()
doSetStorage(ZE_STATUS, 1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Event started.")
doPlayerBroadcastMessage(cid, "Zombie Arena Event teleport is opened. We are waiting for " .. getZombiesEventPlayersLimit() - players_on_arena_count .. " players to start.")
end
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Zombies event is already running.")
end
return true
end
Lua:
function onStartup()
db.executeQuery("UPDATE `player_storage` SET `value` = 0 WHERE `key` = " .. ZE_isOnZombieArea .. ";")
doSetStorage(ZE_STATUS, 0)
doSetStorage(ZE_PLAYERS_NUMBER, ZE_DEFAULT_NUMBER_OF_PLAYERS)
doSetStorage(ZE_ZOMBIES_TO_SPAWN, 0)
doSetStorage(ZE_ZOMBIES_SPAWNED, 0)
addZombiesEventBlockEnterPosition()
return true
end
Lua:
-- CONFIG
ZE_DEFAULT_NUMBER_OF_PLAYERS = 3
ZE_ACCESS_TO_IGNORE_ARENA = 1
-- POSITIONS
ZE_blockEnterItemPosition = {x= 997, y=1013, z=7}
ZE_enterPosition = {x = 1002, y = 1011, z = 7}
ZE_kickPosition = {x=1000, y=1000, z=7}
ZE_spawnFromPosition = {x = 1678, y = 1691, z = 7}
ZE_spawnToPosition = {x = 1721, y = 1731, z = 7}
-- ITEM IDS
ZE_blockEnterItemID = 1546
-- STORAGES
-- - player
ZE_isOnZombieArea = 34370
-- - global
ZE_STATUS = 34370 -- =< 0 - off, 1 - waiting for players, 2 - is running
ZE_PLAYERS_NUMBER = 34371
ZE_ZOMBIES_TO_SPAWN = 34372
ZE_ZOMBIES_SPAWNED = 34373
-- FUNCTION
function setZombiesEventPlayersLimit(value)
doSetStorage(ZE_PLAYERS_NUMBER, value)
end
function getZombiesEventPlayersLimit()
return getStorage(ZE_PLAYERS_NUMBER)
end
function addPlayerToZombiesArea(cid)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, ZE_enterPosition, true)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
if(getPlayerAccess(cid) < ZE_ACCESS_TO_IGNORE_ARENA) then
setPlayerZombiesEventStatus(cid, os.time())
end
end
function kickPlayerFromZombiesArea(cid)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, ZE_kickPosition, true)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
setPlayerZombiesEventStatus(cid, 0)
end
function getPlayerZombiesEventStatus(cid)
return getCreatureStorage(cid, ZE_isOnZombieArea)
end
function setPlayerZombiesEventStatus(cid, value)
doCreatureSetStorage(cid, ZE_isOnZombieArea, value)
end
function getZombiesEventPlayers()
local players = {}
for i, cid in pairs(getPlayersOnline()) do
if(getPlayerZombiesEventStatus(cid) > 0) then
table.insert(players, cid)
end
end
return players
end
function getZombiesCount()
return getStorage(ZE_ZOMBIES_SPAWNED)
end
function addZombiesCount()
doSetStorage(ZE_ZOMBIES_SPAWNED, getStorage(ZE_ZOMBIES_SPAWNED)+1)
end
function resetZombiesCount()
doSetStorage(ZE_ZOMBIES_SPAWNED, 0)
end
function getZombiesToSpawnCount()
return getStorage(ZE_ZOMBIES_TO_SPAWN)
end
function setZombiesToSpawnCount(count)
doSetStorage(ZE_ZOMBIES_TO_SPAWN, count)
end
function addZombiesEventBlockEnterPosition()
if(getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID).uid == 0) then
doCreateItem(ZE_blockEnterItemID, 1, ZE_blockEnterItemPosition)
end
end
function removeZombiesEventBlockEnterPosition()
local item = getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID)
if(item.uid ~= 0) then
doRemoveItem(item.uid)
end
end
function spawnNewZombie()
local posx = {}
local posy = {}
local posz = {}
local pir = {}
for i=1, 5 do
local posx_tmp = math.random(ZE_spawnFromPosition.x ,ZE_spawnToPosition.x)
local posy_tmp = math.random(ZE_spawnFromPosition.y ,ZE_spawnToPosition.y)
local posz_tmp = math.random(ZE_spawnFromPosition.z ,ZE_spawnToPosition.z)
local pir_tmp = 0
local spec = getSpectators({x=posx_tmp, y=posy_tmp, z=posz_tmp}, 3, 3, false)
if(spec and #spec > 0) then
for z, pid in pairs(spec) do
if(isPlayer(pid)) then
pir_tmp = pir_tmp + 1
end
end
end
posx[i] = posx_tmp
posy[i] = posy_tmp
posz[i] = posz_tmp
pir[i] = pir_tmp
end
local lowest_i = 1
for i=2, 5 do
if(pir[i] < pir[lowest_i]) then
lowest_i = i
end
end
local ret = (type(doCreateMonster("Zombie Event", {x=posx[lowest_i], y=posy[lowest_i], z=posz[lowest_i]}, false)) == 'number')
if(ret) then
addZombiesCount()
end
return ret
end
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