Lbtg
Intermediate OT User
- Joined
- Nov 22, 2008
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Healthy living!
i never seen such, maybe someone can help out please to make a revscript for such idea
idea:
if i click on xxx/yyy/z, wall item switch to dooritem with action id' 1150 example,
So its like i can click a lever or statue or whatver is on x/y/z location, to make doors appear for entering with level req or key req etc.
script shoud handle multiple lines, meaning i can set in every line new item with new actionid, text appear, time appear.
and yeah, if time dissapears doors removes out and wall item appears back into.
i hope i explain it clear xd
saomething like
i never seen such, maybe someone can help out please to make a revscript for such idea
idea:
if i click on xxx/yyy/z, wall item switch to dooritem with action id' 1150 example,
So its like i can click a lever or statue or whatver is on x/y/z location, to make doors appear for entering with level req or key req etc.
script shoud handle multiple lines, meaning i can set in every line new item with new actionid, text appear, time appear.
and yeah, if time dissapears doors removes out and wall item appears back into.
i hope i explain it clear xd
Post automatically merged:
saomething like
Lua:
{ PosClick = {800, 874, 8}, removeSwitchItem = {846, 870, 6}, OnSwitchEffect = 195, OnClickAppearEffect = 206, SwitchToId = 6265, SwitchedIdActionId = 1150, ReapearItemId = 1050, respawnTime = 1800, textColor = { on switch click = 215, fail = if already switched or burning(cooldown for player) ) }, messages = { on switch click = "You removed switched wall to experience doors for 30 minutes!", fail = "It is already switched, already in use..." } }, --
}
}
local function respawnItem(item, position, effect)
local tile = Tile(position)
if tile then
Game.createItem(item, 1, position)
position:sendMagicEffect(effect)
end
end
local action = Action()
function action.onUse(player, item, fromPos, target, toPos, isHotkey)
local j = item.actionid
local l = j - removeItemsOnClick
if config.addedPositions[l] then
local k = config.addedPositions[l]
local a = k.Pos
local pos = Position(a[1], a[2], a[3])
local c = k.removePos
local d = Position(c[1], c[2], c[3])
local tile = Tile(d)
if tile then
local thing = tile:getTopVisibleThing()
if thing then
if thing:getId() == k.spawnId then
addEvent(respawnItem, k.respawnTime * 1000, thing:getId(), d, k.appearEff)
pos:sendAnimatedText(k.messages.success, k.textColor.success)
player:sendTextMessage(MESSAGE_EVENT_DEFAULT, k.messages.success)
d:sendMagicEffect(k.removeEff)
thing:remove()
else
player:sendMagicEffect(CONST_ME_POFF)
player:sendTextMessage(MESSAGE_EVENT_DEFAULT, k.messages.fail)
pos:sendAnimatedText(k.messages.fail, k.textColor.fail)
end
end
end
end
return true
end
for v in pairs(config.addedPositions) do
action:aid(removeItemsOnClick + v)
end
action:register()
local globalEvent = GlobalEvent("remove-Item_onStartup")
function globalEvent.onStartup()
doAddActionIDSonTop(config.addedPositions, removeItemsOnClick, "Remove-Items", false)
for v, k in pairs(config.addedPositions) do
local pos = Position(k.removePos[1],k.removePos[2],k.removePos[3])
local tile = Tile(pos)
if tile then
Game.createItem(k.spawnId, 1, pos)
end
end
return true
end
globalEvent:register()
Last edited: