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[Germany] OriginalTibia 8.00 (REALMAP) - [ANTIBOT - 24x7 - ONLINE]

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I think good compensation would be to higher the loot for certain amount of time.
 
No in game compensation needed.

If you want lower the amount of premmium points per donation(-10) for 1 day
 
Gör om gör rätt, restarta servern, ha lägre exp stages med samma loot rate å samma exp loss
 
I'm happy with the players I have now and I already said that the server is still in early development, I cannot start a lowrate server directly as it has to be tested first. I'm currently updating a few things that will come and I want to ensure full stability if even considering opening a lowrate server in a near future. This server still has alot of potential left, there's no need for a reset.

Fribben.
 
Its so stupid that u guys want these skullbashers on the server, not doing nothign about them.. altho they have been a problem every single originaltibia server
 
When you come up with a suggestion, there won't be a problem to implent it, but enlighten me when I started a war server last time, this is a highrate not a pure war server. In that case, I would remove skulls entirely. We want suggestions benefiting all parties and not one indiviual, it's easy to stand in your position stating that we should do this and that, but in the end the only corner you seem to look from is your own.

They have been a problem on every single high populated server, including real tibia. So I don't see how you reason, and if it was so obvious to fix a solution, why don't you give us an example?

Fribben.
 
compensation: Higher pvp enfo exp when killing ppl for 24 hours
 
Its so stupid that u guys want these skullbashers on the server, not doing nothign about them.. altho they have been a problem every single originaltibia server
part of the war, stop cry. server isnt done only for you
 
Make so if someone atk a guildmember of u do that guy get yellow skull on everyone in the guild, also higher the mwl green skull to level 110+- since there are alot of lvl 100+ thats just in ur team mwling and people do not have enough frags to kill them without getting banned
 
At the moment it takes 5 days to lose 5 frags. Make it 2 days 12 hours to lose 5 frags please. 24 hours per frag is so long :(
 
Its so stupid that u guys want these skullbashers on the server, not doing nothign about them.. altho they have been a problem every single originaltibia server
noo.... skullbashers.. on a war server? nnnnoooooo shiiiiiiit?

There are 2 frags every day, I want to kill more than 2 ppl every day so what do I do that people have been doing since the skull system was introduced in real tibia what, 10 years ago or so? Yeah, we skullbash. That's what skulls are for.
 
noo.... skullbashers.. on a war server? nnnnoooooo shiiiiiiit?

There are 2 frags every day, I want to kill more than 2 ppl every day so what do I do that people have been doing since the skull system was introduced in real tibia what, 10 years ago or so? Yeah, we skullbash. That's what skulls are for.
It is 1 frag every day and with the crashes/rollbacks it takes even longer cause the real time keeps on going but the time on the OT gets set back.
 
GGWP you think you aare good because you PK all people? You are only 50+ on every gather hahaha
Learn some pvp instead of spam SD hotkey
 
GGWP you think you aare good because you PK all people? You are only 50+ on every gather hahaha
Learn some pvp instead of spam SD hotkey

its 8.0 .. what do you expect lol

only real aspect of PVP left here is magic walling.
 
Agree man, they just need be 2x more than enemies. very sad

it's true that GGWP is always trying to get huge numbers and levels to have sick advantage on every server they play

however the OB's i've been apart of against them here have been relatively even numbers, and each team is winning about 50% of the battles.

moral of the story, they do alright with even numbers 8.0, not the case on 7.x xd
 
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