i just created this spell with spell creator software and wondering how can i add this script to a monster? to attack with it
tfs 1.3
tfs 1.3
Code:
-- SpellCreator generated.
-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{0, 2, 0},
{0, 0, 0},
{0, 0, 0},
{1, 1, 1},
{1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (10)*-1,(20)*-1
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_FIRE,0,4,1,4,1,3,0,3,-1,4,-1,3}
-- Areas/Combat for 200ms
local combat2_Brush_2 = createCombatObject()
setCombatParam(combat2_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat2_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat2_Brush_2,createCombatArea({{0, 2, 0},
{0, 0, 0},
{0, 0, 0},
{1, 1, 1},
{1, 1, 1}}))
function getDmg_Brush_2(cid, level, maglevel)
return (10)*-1,(20)*-1
end
setCombatCallback(combat2_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat2_Brush_2 = {CONST_ANI_ENERGYBALL,1,4,0,4,-1,4,-1,3,0,3,1,3}
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
addEvent(RunPart,200,combat2_Brush_2,cid,var,dfcombat2_Brush_2,startPos)
return true
end