<loot>
<item id="2148" countmax="15" chance1="10000" chancemax="0"/> -- Gold Coin
<item id="2654" chance="8888"/> -- Cape
<item id="2642" chance="5555"/> -- Sandals
<item id="1987" chance="10000"> -- Bag
<inside>
<item id="2394" chance="2444"/> -- Morning Star
<item id="2804" countmax="1" chance1="3000" chancemax="0"/> -- Shadow Herb
<item id="2532" chance="1666"/> -- Ancient Shield
<item id="2165" chance="888"/> -- Stealth Ring
<item id="1962" chance="2000"/> -- Orange Book
<item id="2404" chance="10000"/> -- Combat Knife
</inside>
</item>
</loot>
<loot>
<item id="5909" countmax="1" chance1="1111" chancemax="0"/> -- White Piece of Cloth
<item id="10606" chance="4444"/> -- Ghostly Tissue
</loot>
</monster>
When Water Elemental die the server crash. TFS 0.3.6
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Water Elemental" nameDescription="a water elemental" race="undead" experience="450" speed="450" manacost="0">
<health now="550" max="550"/>
<look type="11" corpse="10499" corpseAid="101"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="90"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="30" attack="80"/>
<attack name="poison" interval="2000" chance="50" range="7" radius="6" target="0" min="-55" max="-240">
<attribute key="areaEffect" value="bluebubble"/>
</attack>
<attack name="poison" interval="1000" chance="30" range="7" min="-50" max="-140">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="poison" interval="2000" chance="20" range="7" radius="6" target="0" min="-55" max="-150">
<attribute key="areaEffect" value="poison"/>
</attack>
</attacks>
<defenses armor="20" defense="22">
<defense name="healing" interval="1000" chance="17" min="30" max="50">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element firePercent="100"/>
<element earthPercent="100"/>
<element icePercent="100"/>
<element physicalPercent="30"/>
<element holyPercent="50"/>
<element deathPercent="50"/>
<element energyPercent="-25"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
<immunity drown="1"/>
</immunities>
</monster>
U.u, yeah currently I am just fixing small bugs, so if I post an update, it's mostly just a small bug, which most of the monster-pack-users have written in this thread.
~Sentielo
@Richux
Add this line:
<item id="8880" chance="75" /><!-- swamplair armor -->
It will be fixed at the next update.
During the next weeks I'll have a look at, looktypes, experience, speed, etc. Later I will also work on attacks/defences.
@Bulet
I'll also re-categorize my monsterpack, so I will have a better overview on missing monsters.
I will also re-categorize