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Monster Monsterpack including 8.54 items and tibia-like lootchanges!

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Flamingo dont load. you need to delete the </loot> </items> and </inside> tags

also seagulls dont attack on RL. only summoned seagulls attack
 
When Water Elemental die the server crash. TFS 0.3.6
 
I guess this should be stickied for as long as you're updating it.

Great job :)
 
lizard high guard
-wrong voices and he runes on low health(in real he doesn't)
-i'm almost sure all zaoan set items drop outside of the bag
...and p.s.:
check this way below to put some items at one side of the bag and others' on the other side.

Code:
<loot>
  <item id="2148" countmax="15" chance1="10000" chancemax="0"/> -- Gold Coin
  <item id="2654" chance="8888"/> -- Cape
  <item id="2642" chance="5555"/> -- Sandals
  <item id="1987" chance="10000"> -- Bag
<inside>
  <item id="2394" chance="2444"/> -- Morning Star
  <item id="2804" countmax="1" chance1="3000" chancemax="0"/> -- Shadow Herb
  <item id="2532" chance="1666"/> --  Ancient Shield
  <item id="2165" chance="888"/> -- Stealth Ring          
  <item id="1962" chance="2000"/> -- Orange Book
  <item id="2404" chance="10000"/> -- Combat Knife
</inside>
</item>
</loot>
<loot>
  <item id="5909" countmax="1" chance1="1111" chancemax="0"/> -- White Piece of Cloth
  <item id="10606" chance="4444"/> -- Ghostly Tissue
</loot>
</monster>
 
When Water Elemental die the server crash. TFS 0.3.6

Delete corpseAid maybe you dont do that quest for your server and that can crash your server found by another monsters cause another hydro elementals can have it too

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Water Elemental" nameDescription="a water elemental" race="undead" experience="450" speed="450" manacost="0">
<health now="550" max="550"/>
<look type="11" corpse="10499" corpseAid="101"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="90"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="30" attack="80"/>
<attack name="poison" interval="2000" chance="50" range="7" radius="6" target="0" min="-55" max="-240">
<attribute key="areaEffect" value="bluebubble"/>
</attack>
<attack name="poison" interval="1000" chance="30" range="7" min="-50" max="-140">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="poison" interval="2000" chance="20" range="7" radius="6" target="0" min="-55" max="-150">
<attribute key="areaEffect" value="poison"/>
</attack>
</attacks>
<defenses armor="20" defense="22">
<defense name="healing" interval="1000" chance="17" min="30" max="50">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element firePercent="100"/>
<element earthPercent="100"/>
<element icePercent="100"/>
<element physicalPercent="30"/>
<element holyPercent="50"/>
<element deathPercent="50"/>
<element energyPercent="-25"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
<immunity drown="1"/>
</immunities>
</monster>
 
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@ Fran
Yeah, this monsterpack is with more accurate statistics and it has got the newest (8.54) items.

@ Bulet
Thanks for your help, but please use code tags insteed of quote tags ;). The problem is, that it's a TFS 0.3.6 bug. Elf has got it fixed soon I think, than it will work.

@ Snow
Thank you mate, don't know why the programme did that, but I will fix that ;).
 
i think you should remove the training monk from your pack b/c its not an RL monster.

and remove apoc or add it to a beta/unknown folder. because not much is known about it.

combined the file named 'later' with the commented out section at the top of monsters.xml. update that list of monsters missing in that file
 
@ up
After beeing on school today, I will fix the called bugs, remove the training monks and watch if every monster could be load. It's a great idea to make a folder, named something like unknown indeed!

~Sentielo
 
why many monsters (ushuriel,ferumbras) etc have backpack on dead not bag ?
 
Because,
1) They do drop alot loot.
2) The loot got a high droprate.
This means, If I put some items directly into their death body and the rest into a back, the items at the bottom will never be dropped than.. that's why ;).
 
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@up
you should post changelog if you make some changes, cuz I dont feel like updateting whole monster pack everytime u do a tiny update ;dd
 
@ Sentielo

You can do too Undead Humanoid Bosses ?
On you packet you have The Count but miss The Weakness Count and Koshei Deathless without loot ...
Sorry if i dont help you a lot and just say what fault bro but for now im just making quests and doing scripts i just will see what fault on your monster packet but when i finish all quests i help you .. If need =P
 
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U.u, yeah currently I am just fixing small bugs, so if I post an update, it's mostly just a small bug, which most of the monster-pack-users have written in this thread.

~Sentielo

but it's important for me to know them. Btw water elemental looktype is outdated and wyrms don't run on low health also as serpent spawns are missing swamplair armor.:p
 
@Richux
Add this line:
<item id="8880" chance="75" /><!-- swamplair armor -->
It will be fixed at the next update.

During the next weeks I'll have a look at, looktypes, experience, speed, etc. Later I will also work on attacks/defences.

@Bulet
I'll also re-categorize my monsterpack, so I will have a better overview on missing monsters.
I will also re-categorize
 
@Richux
Add this line:
<item id="8880" chance="75" /><!-- swamplair armor -->
It will be fixed at the next update.

During the next weeks I'll have a look at, looktypes, experience, speed, etc. Later I will also work on attacks/defences.

@Bulet
I'll also re-categorize my monsterpack, so I will have a better overview on missing monsters.
I will also re-categorize

chance of 75?
it'll never drop...
 
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