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I want to make a monster that drops 6 items (a,b,c,d,e,f). How can I make it in the monster's xml to make it drop only 1 out of 6 ? I want it to have equal chance for any of the six items, but only 1 can drop at one kill. Is this possible?
I don't know if I am right about the section but in TFS 1.0 items don't sink when thrown in lava or water. Is it a missing script? If section is wrong move my thread.
It happens with me too, any ideas? I know it is a similar script to any "selling items" npc script and the modules are similar but it still buys everything twice.
EDIT1: Using tfs 0.4
EDIT2: Fixed it, for future reference replace
<parameter key="module_shop" value="1" />
with...
As the title says, I am looking for a mapper. The project is currently ongoing, client is 8.6 and map style is with teleports. What I demand is for the mapper to re-design some of my spawns or create new ones from scratch. Currently the server doesn't have many people but I intend to make it a...