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    Windows TFS 1.0 Loading Script System... Crash

    Hello guys. I have an TFS 1.0 Server eveything was ok, on a Windows Server 2008 x64 Bits BUT, i had to migrate to another server due connections problemns. The new server is an Windows Server 2008 Enterprise x64 bits. But when i try to start the server, the system Crashes when is Loading Script...
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    TFS 1.0 Guild War

    Please, anyone have this code? Ninja said that is possible to make an GuildWar system for TFS 1.0 Theres a table on database called "guild_wars" I just need to know how to make an functional talkaction /guild war, etc. I just need to know the right functions to do it...
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    TFS 1.0 exhaustion, a nil value...

    Look guys, im working on a system to copy the Commander Stone tasks from global, i downloaded an code and i need to use this function exhaustion.check(cid, storid) BUT TFS 1.0 doesnt have this function, there is another function like that, something similar? Code from Commanderstone.lua line...
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    Gesior TFS 1.0 War System

    So, anyone has scripted an wars.php for Gesior Aac since TFS 1.0 dont have /war invite/accept anymore?
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    What is the advantages of OTland premium users

    I already searched for this on this forum, but the links are outdated and wrong. I want to know what are the advantages, what kind of resource i have in the Premium area, and how can i pay...
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    Map Roshamuul or Monsters/NPC

    Well, the title is self explanatory, someone have the Map or Monsters or Npcs of Roshamuul? :3
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    Solved TFS 1.0 Offline Training -> SKILL_MAGLEVEL dont WORK

    Is there something I can change or do with the offline training system to make Magic training work? the statues are all correct, Shielding skills still advance on the skill trainer. (You see a skill trainer. Use this statue to train your magic level and shielding skill offline.) However when you...
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    Lua TFS 1.0 player:registerEvent("PlayerDeath")

    Hello im just trying to add an creaturescript for when the player dies: Heres my login.lua function onLogin(cid) local player = Player(cid) local loginStr = "Welcome to " .. configManager.getString(configKeys.SERVER_NAME) .. "!" if player:getLastLoginSaved() <= 0 then...
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    [REQUEST]TFS 1.0 War System

    As the title says, someone got an WarSystem talkaction for TFS 1.0?
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    Lua TFS 1.0.0 Vip Experience

    Guys here: i use TFS 1.0.0 and it doenst accept function doPlayerSetRate... what should i do?
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    [1.0 LUA] Update shop.lua

    Hello guys im updating my server to TFS 1.0 and i need to update shop.lua, the db functions dont work anymore, one of you guys can reprogram it to me? Heres my actual shop.lua for TFS 0.4 -- ### CONFIG ### -- message send to player by script "type" (types you can check in "global.lua")...
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    onPrepareDeath null vars

    Hello guys, i have an TFS 0.3.6 8.6 And i have an creaturescripts with event preparedeath Everything works right creaturescripts.xml <event type="preparedeath" name="Arenadeath" event="script" value="arenadeath.lua"/> arenadeath.lua function onPrepareDeath(cid, lastHitKiller...
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    Different pvp areas

    Hello guys I was thinking if theres an way to me to make an PVP Enforced arena on my Open PVP 8.6 Server. I was also thinking if theres an way to make an Friendly PVP Arena, when the player dies on this Friendly Arena he get Teleported Away. Is this possible? If yes, how can i do that?
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    Depot BUG TFS 0.4

    Hello, im using TFS 0.4 and theres a big bug that causes SERVER APP CRASH: When a player tries to put an item directly on Locker instead of Depot Chest Its a bug on TFS or my server configuration? What should i do? Theres a script of Locker?
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    Problem with RealMap

    Hello guys. I have a problem with my OT, I have an VPS Windows Server 2003 with 4GB RAM, and im traying to run an TFS 0.4 with Realmap: http://postimg.org/image/lyrj5d755/ As you can see, my windows dont use all memory, the server is already with LaaTiDo. I want to make my map smaller but, my...
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    Lua Monsters dont attack Summoned Monsters

    Please, i need help, i have 9.71 x64 compiled server, the monsters of the map simply dont attack the Summon, but attack the summoner. It can be a compiling error, or just a bad configuration in the LUA? Thanks.
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