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    Lua Custom ring of healing problem with Delay

    thanks, this looks great, but if i were to want to turn that math.random into a variable amount how would i go about setting that? because i notice the conditions are set before player information is grabbed. so i can't do an if player has completed quest, regen = regenx2 etc... or does it not...
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    Lua Custom ring of healing problem with Delay

    my current problem is really, if i unequip it and reequip it fast enough the effect just multiplies so i'm trying to figure a way to stop it. At this point i'm thinking of just putting an exhaust on the ring. function onEquip(player, item, slot) addEvent(ringloop,3000, player:getId()...
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    TFS 1.X+ ZNOTE Highscores

    grab the latest znote sources, looking at it you're missing a whole section for your version of TFS if ($tfs == 'TFS_10') { if ($flags === false) { // In this case we only need to query players table $v = str_replace('`p`.', '', $v)...
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    Lua Custom ring of healing problem with Delay

    I guess time will tell. This is my complete script currently if anyone is interested. function onEquip(player, item, slot) if player:getStorageValue(51000) < 1 then player:setStorageValue(51000, 1) addEvent(ringloop,1500, player:getId(), item:getId()) end...
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    TFS 1.X+ ZNOTE Highscores

    did you set vocations?
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    Lua Custom ring of healing problem with Delay

    yes i know that, but i need my base script to work before i can do anything else 1588347334 this honestly seems like a great idea, but i'm unsure if a nested script like that of a function infinitely recalling itself will cause a memory leak since the original function never terminates? Or...
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    Lua Custom ring of healing problem with Delay

    I know that much, but what if i want it to heal more when a quest is complete etc. I don't want it to just be a static heal like a regular item. That's why i said it's just the bare bones.
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    Lua Custom ring of healing problem with Delay

    Hi, So i'm trying to make a custom ring of healing, this is the bare bones of the script. My problem being, how do i add a delay to this, so it only heals every second or two, currently it just bursts with endless healing because i can't add a delay to the loop? I added the magic effect so i...
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    MoveEvent TFS 1.0 Increasing spell % with items

    I'm sorry to bring back such an old thread but i'd like to know with regards to this system if anybody can answer me, how an AoE spell would be written.
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    Holy Attribute

    Hey there! I would like to know how would i add the holy attribute to the available attribute on weapons? Currently there are the earth, fire, ice and energy attributes already presumably because that's what is enchanted onto weapons in Tibia. However the holy attribute is not implemented, I...
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    MoveEvent TFS 1.0 Increasing spell % with items

    This is actually really useful I've been thinking on a way to make a 3rd promotion with certain element affinity bonuses and although i would have to edit spells manually to make this work i think it's great! Would you be willing to upload your already edited default spells?
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    Post your speedtest and chat about it!

    From over 10k miles away. Not bad eh =P
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    [Sweden] RealSoft-OT Real Map 7.6 (Staged: 70-5 Exp)

    It's a good server really fun to play! i'm sooo addicted to it!
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