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I just downgraded the latest forgottenserver 1.3/1.4 and will keep it up to date to master branch.
If you want to submit issue (bugs), do it in github repo, not here.
Repository:
https://github.com/nekiro/TFS-1.4-Downgrades/tree/8.60
Hello. I have a problem with server compilation. crashes error what should I do?
CMAKE ERROR LOG
Performing C++ SOURCE FILE Test COMPILER_KNOWS_STDLIB failed with the following output:
Change Dir: /root/forgottenserver/build/CMakeFiles/CMakeTmp
Run Build Command:"/usr/bin/make"...
We know that the otland/otclient repository was created because the edubart/otclient repository was out of maintainers.
But we also know that the way OTClient was developed it's almost impossible to fix all issues to all protocols.
So... what's the goal with this repository? Make a generic...
I made a super slow motion to show the exactly dashing issue:
final - Streamable (https://streamable.com/2xek1) troll going from up to down and comparing with real gif and sprites
test - Streamable (https://streamable.com/wmv6e) troll going from right to left
Split animated GIF image in frames...
I'm studying TFS 1.3 and OTClient sources to improve my project. And now I need to parse a new information (attack speed) to OTClient.
So, till now, what I understood is that the server can send and receive informations or commands (packets) to/from the client.
And client can send and receive...
Welcome,
I have such a problem when I click on the indicated place on the map using LPM (like mapclick), from what I noticed my character is cut on the grass, dirty floor and other tiles that change the speed of the character. Can anyone help me fix my problem? Sorry for my english.
Because...
The Forgotten Tibia
https://github.com/GustavoContreiras/TheForgottenTibia
The Forgotten Tibia is a free and open-source MMORPG written in C++ and LUA.
It is a fork from the The Forgotten Server 1.3 (3b63f65) and OTClient (07b4b78) projects.
What makes it different from Tibia / The Forgotten...
Hello, community.
I'm releasing here my clone of RealOTS 7.7, it's based on TFS 1.2 and comes with everything needed to setup a true 7.7 clone, including formulas and monsters behavior, this server has been running a few times, and since I don't have purpose with it anymore, and my friends...
Hi there,
I'm Marsupilami. I have been working on OT servers for over a decade. From the "Marsupilami" sign for almost two years.
The rich experience opens up many opportunities for cooperation. The highest quality of all scripts and maps are straight from Marsupilami.
It doesn't matter if you...
Hello.
Is there someone who can "copy" modal windows from TFS 1+ to TFS 0.3.6/0.4?
I can't find older TFS with modal window.
Thanks ;)
PS. Sorry for my English, im only robot beep boop.
Hello! I'm having trouble with TFS 1.3 and Tibia 11 on Ubuntu.
I configured everything correctly, ip of the server as much as "127.0.0.1" as the external one. I can load the list of characters, but when entering to enter, the classic message appears of not being able to establish the connection...
Hello!
i have all files in the release folder from the source code.
and im getting this error ERROR: Unable to load config.lua!
but when i open the The forgotten server manually without visual studio its working in the same catalog.
I was trying to compile the lastest tfs using the new vcpkg and this happened when compiling
Error C1083 Cannot open include file: 'cryptopp/rsa.h': No such file or directory (compiling source file ..\src\otserv.cpp) theforgottenserver c:\users\lucca\vcpkg\forgottenserver\src\rsa.h 23...
Hello!
I am looking for data pack tfs 1.2 with a small number of errors
is there any other imbuing system after za otx?
what do you think about otx?
whether to choose tfs 1.2?
How do they work?
How do I use them?
I need to send a new information (like player attack speed) to the client.
Can someone give me a simple example of a custom extended op code working?
Or teach me the theory.
Hi Everybody.
My Question is this: ¿This function have the parameter of the item that is being used by the player?
and if it is correct, ¿How ca i use it? (as actions: ¿¿¿onUse(cid,item)???)
Thanks for ur Time!
\/
function onUseWeapon(cid, var)
local nameitem = getItemName(????var??????)...
I've made an simple auto loot gold and platinum coins in sources but it don't have the option to be enabled or disabled by players. Then I've made a talkaction to set a true/false value in the player_storage in database. I was trying to use this storage value to enable or disable the auto loot...
Since the original forgottenserver on GitHub doesn't have an Bank NPC, I will post that one that I made getting some codes on the internet.
Using this feature I've found many functions, they deserve the credits:
orts/server
You will have to add on data/lib/core/player.lua: pasteBin
function...