xKrazyx
Old School
- Joined
- Oct 23, 2012
- Messages
- 899
- Solutions
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Converted Gesiors skill rates for 1.2, thought I would share since im usually selfish.
/data/events/scripts/player.lua/
replace the onGainSkillTries with this one
/data/events/scripts/player.lua/
replace the onGainSkillTries with this one
Code:
skillStages = {}
skillStages[SKILL_FIST] = {{0,8},{60,5},{80,3},{100,2}}
skillStages[SKILL_CLUB] = {{0,8},{60,5},{80,2},{100,1}}
skillStages[SKILL_SWORD] = {{0,8},{60,5},{80,2},{100,1}}
skillStages[SKILL_AXE] = {{0,8},{60,5},{80,2},{100,1}}
skillStages[SKILL_DISTANCE] = {{0,8},{60,5},{80,2},{100,1}}
skillStages[SKILL_SHIELD] = {{0,9},{60,8},{80,7},{100,6},{110,3}}
skillStages[SKILL_FISHING] = {{0,5},{60,4},{80,3},{100,2},{110,1}}
skillStages[SKILL_MAGLEVEL] = {{0,10},{6,5},{15,7},{80,5},{90,2},{99,1}}
function Player:onGainSkillTries(skill, tries)
if APPLY_SKILL_MULTIPLIER == false then
return tries
end
local skillName
local skillRate
if(skill==0)then
skillName=SKILL_FIST
elseif(skill==1)then
skillName=SKILL_CLUB
elseif(skill==2)then
skillName=SKILL_SWORD
elseif(skill==3)then
skillName=SKILL_AXE
elseif(skill==4)then
skillName=SKILL_DISTANCE
elseif(skill==5)then
skillName=SKILL_SHIELD
elseif(skill==6)then
skillName=FISHING
end
if(skillStages[skill] ~= nil) then
skillRate = 1
for i, skillRateInfo in pairs(skillStages[skill]) do
if(getPlayerSkill(self, skillName) >= skillRateInfo[1]) then
skillRate = skillRateInfo[2]
else
break
end
end
end
if skill == SKILL_MAGLEVEL then
return tries * configManager.getNumber(configKeys.RATE_MAGIC) * skillRate
end
return tries * configManager.getNumber(configKeys.RATE_SKILL) * skillRate
end