schema.sql you find it in the same folder as the config.luaAnd where database ? Please help. I dont know whos add to xampp database... ;/
schema.sql you find it in the same folder as the config.luaAnd where database ? Please help. I dont know whos add to xampp database... ;/
I did so, but I did figure it can not on its sign. It says that the password is wrong. Help me.
It is on github (mentioned in entrance post aswell)Its gonna be imposible to keep this update if its not on github or such file hosting site where we can see the changes.
Im not saying this is a bad thing, I voted for re-adding mayNotMove till they have a better solution but ended up paying gesior to help me with converinting and re-adding it.
But tbh why dosen't @Mark add another repo that has these types of things or as I proposed a config value where you can either allow the functions or not allow them.
Things like this rarely stay alive that long, but I hope it will since there are ALOT of "missing" things that 1.0 dosen't have.
But @Evil Hero good luck with the c++ studies
sha1 it is, plain isn't supported anymore.brother, in password key type of this server, default: md5, sha1 or plain?
Thanks so much.
<quest name="Cool Society Quest" startstorageid="1002" startstoragevalue="1">
<mission name="Being cool" custom ="1" storageid="1002" startvalue="1" endvalue="2">
<missionstate id="1" description="BeingCoolDescriptionId"/>
</mission>
</quest>
local function beingCoolCallback( player, descriptionId )
local t = { 'Not cool :(', 'Cool :)' }
return t[ math.random( 1, #t ) ]
end
customMissionDescription:addCallback( 'BeingCoolDescriptionId', beingCoolCallback )
player:setConfigBoolean( configKeys.REMOVE_RUNE_CHARGES, false )
I will try to commit tomorrow and then merge from TFS main repo.
New event:
playernSave
New feature:
You can set certain config.lua values to certain players( its mean that every player can have individual config.lua values ):
Code:player:setConfigBoolean( configKeys.REMOVE_RUNE_CHARGES, false )
Only this player will have infinite runes
I will do this, super easyHaha thats cool What about global configvalues?
Game.setConfigBoolean(..., boolean)
I will do this, super easy
player:setConfigBoolean( playerConfigKeys.PLAYER_REMOVE_RUNE_CHARGES, false )
Creature:onMove(fromPosition, toPosition)
Player:getMissionDescription(description)
Player:onSave(GUID)
New features!
Now you can set custom config.lua values to certain players, like that:
Code:player:setConfigBoolean( playerConfigKeys.PLAYER_REMOVE_RUNE_CHARGES, false )
Now this player will have infinite runes!
Three new events:
Code:Creature:onMove(fromPosition, toPosition) Player:getMissionDescription(description) Player:onSave(GUID)
This all will be avaliable when Evil Hero merge everything in the main repository.
attachment has been updated.So im guessing, this isnt included in the "latest complied version" on the main post? becuase the only 3 errors i get are that those 3 [events] are not reconized
Thank you very much! Great release btw. Appreciate your work very much.attachment has been updated.