used compiled one:
http://nightlies.otland.net/
I tried to do this way, but when im compiling on VS, appers an error, saying that cant includes de headers files (gmp.h for example) because cant find de protocol.cpp that shoud be on ..\src\
used compiled one:
http://nightlies.otland.net/
I get it now, sorry about this, its online 2 files that its missing, lua.hpp and gmp.h, if any one know where i can find, please replay. ThanxI tried to do this way, but when im compiling on VS, appers an error, saying that cant includes de headers files (gmp.h for example) because cant find de protocol.cpp that shoud be on ..\src\
it says it because you clearly did not included the necessary libraries, follow a decent tutorial in order to compile tfs: https://otland.net/threads/compilin...-32-bits-pics-and-lots-of-explanation.204532/I get it now, sorry about this, its online 2 files that its missing, lua.hpp and gmp.h, if any one know where i can find, please replay. Thanx
it says it because you clearly did not included the necessary libraries, follow a decent tutorial in order to compile tfs: https://otland.net/threads/compilin...-32-bits-pics-and-lots-of-explanation.204532/
Using the map and monsters out of this pack. Unfortunately the Oramond map in 10.77 on TFS 1.1 is completely ruined with random object everywhere in the city. I'm assuming it's something to do with the itemID's been different in the 10.77 client, so I'm going to try convert it tonight.
Oramond isen't full. he's missing for example glooth factory and it's creatures.
Try this map for 10.78
https://github.com/orts/world/
I have that map already, you'll notice the destinct lack of Oramaond.
True,
I;m currently working on glooth factory & the glooth engineer outfit. i'm waiting till sharpmaptracker gets updated to 10.78 so i can track the last missing parts.
That'll be awesome