Tony32
Veteran OT User
- Joined
- Jun 6, 2008
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Are you even trying? Sigh...
http://lmgtfy.com/?q=libstdc++.so.5:+version+`CXXABI_1.2'+not+found
http://lmgtfy.com/?q=libstdc++.so.5:+version+`CXXABI_1.2'+not+found
@Toor Mind explaining these changes you've made? I understand the changes of the libs and the email addresses you edited, but these seem so random and there are a dozen of these small changes. The ASCII doesn't help at all either so I would love to hear how you figured out what these values mean and why you changed them?
Haha, yeah, I know about ASM, but not a lot. Just the fact that you know which instructions affect regen and whatnot baffles me. Did you use a debugger of some sort on the server? I mean, ASM is only basic operations, but how you found what is where is what baffles me. I mean there are millions of jmps, adds, subs, movs and so forth x)Are you even trying? Sigh... ;-)
Start with a disassembler and learning the basics of ASM.
Tibia Game-Server
(c) by CIP Productions, 2003.
InitLog: Kann Protokoll game nicht anlegen.
error.log: InitLog: Kann Protokoll game nicht anlegen.
InitSignalHandler: 21 Signalhandler eingerichtet (Soll=28)
Verwende eigene Stacks.
Starte Game-Server...
Pid 31722 - horche an Port 7170
LaunchServer: Fehler 99 bei bind.
error.log: LaunchServer: Fehler 99 bei bind.
Bind Error Again -> Begin FloodBind :(
I close all proc query,otserv,game.Run query /game and i have problem in run game..
Code:Tibia Game-Server (c) by CIP Productions, 2003. InitLog: Kann Protokoll game nicht anlegen. error.log: InitLog: Kann Protokoll game nicht anlegen. InitSignalHandler: 21 Signalhandler eingerichtet (Soll=28) Verwende eigene Stacks. Starte Game-Server... Pid 31722 - horche an Port 7170 LaunchServer: Fehler 99 bei bind. error.log: LaunchServer: Fehler 99 bei bind. Bind Error Again -> Begin FloodBind :(
fix?
Authentication packet (0x00)
unknown: 1
password: a6glaf0c
worldname: RealOTS
Wrote 3 bytes to socket.
Packet Type: 0
data: 0x01 0x08 0x00 0x61 0x36 0x67 0x6c 0x61 0x66 0x30 0x63 0x07 0x00 0x52 0x65 0x61 0x6c 0x4f 0x54 0x53 0x00
[root@localhost Pulpit]# netstat -plnt
Active Internet connections (only servers)
Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name
tcp 0 0 0.0.0.0:17778 0.0.0.0:* LISTEN 34563/./querymanage
tcp 0 0 127.0.0.1:631 0.0.0.0:* LISTEN 1104/cupsd
tcp 0 0 127.0.0.1:25 0.0.0.0:* LISTEN 2329/master
tcp6 0 0 ::1:631 :::* LISTEN 1104/cupsd
Haha, yeah, I know about ASM, but not a lot. Just the fact that you know which instructions affect regen and whatnot baffles me. Did you use a debugger of some sort on the server? I mean, ASM is only basic operations, but how you found what is where is what baffles me. I mean there are millions of jmps, adds, subs, movs and so forth x)
Bump help!anyone know where i find my shared folder in centos 3.1?
I open all ports. None service using port 7170,7171,7172,7173,7174,17778.
Log Query:
Code:Authentication packet (0x00) unknown: 1 password: a6glaf0c worldname: RealOTS Wrote 3 bytes to socket. Packet Type: 0 data: 0x01 0x08 0x00 0x61 0x36 0x67 0x6c 0x61 0x66 0x30 0x63 0x07 0x00 0x52 0x65 0x61 0x6c 0x4f 0x54 0x53 0x00
Code:[root@localhost Pulpit]# netstat -plnt Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name tcp 0 0 0.0.0.0:17778 0.0.0.0:* LISTEN 34563/./querymanage tcp 0 0 127.0.0.1:631 0.0.0.0:* LISTEN 1104/cupsd tcp 0 0 127.0.0.1:25 0.0.0.0:* LISTEN 2329/master tcp6 0 0 ::1:631 :::* LISTEN 1104/cupsd
I close all proc query,otserv,game.Run query /game and i have problem in run game..
Code:Tibia Game-Server (c) by CIP Productions, 2003. InitLog: Kann Protokoll game nicht anlegen. error.log: InitLog: Kann Protokoll game nicht anlegen. InitSignalHandler: 21 Signalhandler eingerichtet (Soll=28) Verwende eigene Stacks. Starte Game-Server... Pid 31722 - horche an Port 7170 LaunchServer: Fehler 99 bei bind. error.log: LaunchServer: Fehler 99 bei bind. Bind Error Again -> Begin FloodBind :(
fix?
Why not?I don't know if bonez release the map editor, but i got it(i don't know if i'm allowed to share):
that editor is broken tho since some stuff is in the wrong order, not sure if he got the source to fix it either. but if you dont care about that then w/eWhy not?
Thank you for explaining, I mapped all the changes in an adress list so I'm gonna dig down and check it out laterI've probably forgotten more than you've ever learned about reverse engineering. A good starting point is http://www.backerstreet.com/rec/rec.htm
Also, in your diff, when you see two changed consecutive bytes you can assume it's an integer larger than 256 and you'll need to read the binary in reverse order. (e.g. 0x3502 is is 0x0235) and you can infer the meaning. I don't know which modified game binary is out there. In some version I even took out the anti luring code. Have fun studying
I see that you've changed (or someone else) on a couple of placesI've probably forgotten more than you've ever learned about reverse engineering. A good starting point is http://www.backerstreet.com/rec/rec.htm
Also, in your diff, when you see two changed consecutive bytes you can assume it's an integer larger than 256 and you'll need to read the binary in reverse order. (e.g. 0x3502 is is 0x0235) and you can infer the meaning. I don't know which modified game binary is out there. In some version I even took out the anti luring code. Have fun studying
map editor name?Release it. Everything is already out there.