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[8.41/42] The Forgotten Server 0.3.4PL2 (Crying Damson)

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Anyone reproduced crashes on PL1? Any ideas, on which revision they appears?
 
i cant run in gui version... why?

The Forgotten Server
Version: 0.3.4 (Crying Damson)
Patch release 1


All issues should be fixed.

Changes:
Code:
* Premium account time fix (thanks Faramir)
* Teleport summon fix
* 'hidename', 'hidehealth' flags for monsters & npcs (Used in flamethrowers etc.)
* Fixes to click & turn teleport (Debug prevent, and you can't enter house)
* Client version displaying onLook
* Deprecated getPlayerGroupName(cid), use getGroupInfo(id).name
* New configurable: premiumDaysToFormGuild (Default: 0)
* New configurable: pushCreatureDelay (how fast players moves creatures) (Default: 2 * 1000)
* New configurable: confirmOutdatedVersion (Allowing you to use older versions, without confirmation)
* New configurable: deathContainerId, its a default container added afer player death
* New functions: setPlayerPZLocked(cid, locked), getCreatureLastPosition(cid), getWaypointsList()
* Display more detailed time in banishment info (at login etc)
* lastLogin param to onLogin
* executeLogout optional parameter in doRemoveCreature, e.g. usable for disabling MC logging
* new creature events: onFollow(cid, target) and onTarget(cid, target)
* few additional things displayed onLook, like decayTo and ghost activated
* doCreateItem fix. Count is OPTIONAL
* Few fixes with vocation multipliers
* '*Ghost Mode*' text for invisible gamemasters onLook
* Temporary crashbug fix with Monster::pushCreatures
* Compiler error with __EXCEPTION_TRACER__
* Added missing chat channels reloading to GUI
* outfits.xml 'access' param, and attributes fix (invisible, manaShield etc)
* You can now use in outfits.xml, same outfit for both sex, just use sex="0;1"
* Warning about registered monster with same name
* Ghost login fix, notifyLogin/out displayed propertly
* Updated money script (more user friendly when adding new coins xP)
* Possiblity to use id="1;2;3" or id="1-3" in stages.xml to set same stage on more worlds
* Fixed vocation magDamage/magHealingDamage multipliers for spells which was using onGetFormulaValues callback
* !deathlist configurable display limit (prevent debug)
* GUI disappearing ..
* config: 'dataDirectory' not fully supported
* And more..

Download:
* Console


* GUI


* Sources

Use this one.
 
Suxxxxxx :mad: forgotten 0.3.4 sux :mad:

Shut the fu** up!! They are working on it, what do you want?? Ideal Server?? Without any bugs?? They're improving it, and it will take a time. Instead of blaming them, help them with reporting bugs, and it's gonna be ok, and If you don't want go back to 0.2 or leave that forum alone. We don't need such a dickheads here.
 
close thread until elf is back with a release, cuz this is no release, its unfinished junk to make ppl mad
 
TFS 0.3.4 Developers!
Please stop adding and modifying use less functions such as from moving groups from DB to XML file and other stuff like that. Please make TFS stable thats the thing that people ones you have on TFS 0.3 very good features but instead of adding more and more please fix the ones that it current have because as you know this is one of the MOST used distros all over the world or maybe the MUST used. I have seen servers (with 250 online or more) still using TFS 0.2 because they found 0.3 useless and still they have +/- a rate of 300 online they are 8.40 imagine them with 8.42! When you change of version 0.3 you put that we need to update it that it is EXTREMELY recommended and it's not! That function should be removed we are always checking your forums! Please TFS Developers (elf principally) make your server stable we REALLY need it!
 
I'm using this server with a real map and when people take boats to edron or like venore there chars stop working they don't get debugg and they can logout but not in. Items which drops on floor there you need to move out and in to screen again to see or pick up. There is no bug in yalahar or in Thais. And when there is just that such bug when player try to cast spells they works in those cities but the effect is not appearing

Any soulutions?

Would save my day.
 
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