• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[8.41/42] The Forgotten Server 0.3.4PL2 (Crying Damson)

Status
Not open for further replies.
morons, do the player check befroe the money check omfg are you brainless

yy?

and if a monster stepin? script will check the monster item? lawl

check if is player, then check if the player have the item.

@sorry for offtopic, just trying to help...
 
Release the next update, this is bugged to hell. :mad:

Good luck Elf! :thumbsup:
 
Peoples, check some posts ago, there are PatchLevel 1, who i'll fix lot of bugs, i'm using and no crashes each five minuts ;D
 
The Forgotten Server
Version: 0.3.4 (Crying Damson)
Patch release 1


All issues should be fixed.

Changes:
Code:
* Premium account time fix (thanks Faramir)
* Teleport summon fix
* 'hidename', 'hidehealth' flags for monsters & npcs (Used in flamethrowers etc.)
* Fixes to click & turn teleport (Debug prevent, and you can't enter house)
* Client version displaying onLook
* Deprecated getPlayerGroupName(cid), use getGroupInfo(id).name
* New configurable: premiumDaysToFormGuild (Default: 0)
* New configurable: pushCreatureDelay (how fast players moves creatures) (Default: 2 * 1000)
* New configurable: confirmOutdatedVersion (Allowing you to use older versions, without confirmation)
* New configurable: deathContainerId, its a default container added afer player death
* New functions: setPlayerPZLocked(cid, locked), getCreatureLastPosition(cid), getWaypointsList()
* Display more detailed time in banishment info (at login etc)
* lastLogin param to onLogin
* executeLogout optional parameter in doRemoveCreature, e.g. usable for disabling MC logging
* new creature events: onFollow(cid, target) and onTarget(cid, target)
* few additional things displayed onLook, like decayTo and ghost activated
* doCreateItem fix. Count is OPTIONAL
* Few fixes with vocation multipliers
* '*Ghost Mode*' text for invisible gamemasters onLook
* Temporary crashbug fix with Monster::pushCreatures
* Compiler error with __EXCEPTION_TRACER__
* Added missing chat channels reloading to GUI
* outfits.xml 'access' param, and attributes fix (invisible, manaShield etc)
* You can now use in outfits.xml, same outfit for both sex, just use sex="0;1"
* Warning about registered monster with same name
* Ghost login fix, notifyLogin/out displayed propertly
* Updated money script (more user friendly when adding new coins xP)
* Possiblity to use id="1;2;3" or id="1-3" in stages.xml to set same stage on more worlds
* Fixed vocation magDamage/magHealingDamage multipliers for spells which was using onGetFormulaValues callback
* !deathlist configurable display limit (prevent debug)
* GUI disappearing ..
* config: 'dataDirectory' not fully supported
* And more..

Download:
* Console


* GUI


* Sources


Use this one -.-
[For guys who are still complaining about GUI]
 
yy?

and if a monster stepin? script will check the monster item? lawl

check if is player, then check if the player have the item.

@sorry for offtopic, just trying to help...

idiot. local getPlayer blababla should be done after the is player. seperate the ifs this ain't good scripting
 
Last edited by a moderator:
and in otservlist the server it appear offline
and when you log out and try log out again it just stay on
connecting to game world.
 
-__- it sux can someone give me a guide for
quit that option?
 
Status
Not open for further replies.
Back
Top