well thanks can i donate any $ like 10$ or i must pay example 50§
Here you can see all donator benefits and costs:
http://otland.net/payments.php
well thanks can i donate any $ like 10$ or i must pay example 50§
<?xml version="1.0" encoding="UTF-8" ?>
- <raid>
<singlespawn delay="10100" name="Skeleton" x="226" y="175" z="6" />
<singlespawn delay="10100" name="Skeleton" x="226" y="175" z="6" />
<singlespawn delay="10100" name="Skeleton" x="226" y="175" z="6" />
<singlespawn delay="10100" name="Skeleton" x="226" y="175" z="6" />
<singlespawn delay="10200" name="Ghoul" x="226" y="175" z="6" />
<singlespawn delay="10200" name="Ghoul" x="226" y="175" z="6" />
<singlespawn delay="10200" name="Ghoul" x="226" y="175" z="6" />
<singlespawn delay="10200" name="Ghoul" x="226" y="175" z="6" />
<singlespawn delay="10200" name="Ghoul" x="226" y="175" z="6" />
<singlespawn delay="10200" name="Ghoul" x="226" y="175" z="6" />
<singlespawn delay="10200" name="Ghoul" x="226" y="175" z="6" />
<singlespawn delay="10200" name="Ghoul" x="226" y="175" z="6" />
<singlespawn delay="10300" name="mummy" x="226" y="175" z="6" />
<singlespawn delay="10300" name="mummy" x="226" y="175" z="6" />
<singlespawn delay="10300" name="mummy" x="226" y="175" z="6" />
<singlespawn delay="10300" name="mummy" x="226" y="175" z="6" />
<singlespawn delay="10300" name="mummy" x="226" y="175" z="6" />
<singlespawn delay="10300" name="mummy" x="226" y="175" z="6" />
<singlespawn delay="10300" name="mummy" x="226" y="175" z="6" />
<singlespawn delay="10400" name="Skeleton" x="226" y="175" z="6" />
<singlespawn delay="10400" name="Skeleton" x="226" y="175" z="6" />
<singlespawn delay="10400" name="Skeleton" x="226" y="175" z="6" />
<singlespawn delay="10400" name="Skeleton" x="226" y="175" z="6" />
<singlespawn delay="10400" name="Skeleton" x="226" y="175" z="6" />
<singlespawn delay="10400" name="vampire" x="226" y="175" z="6" />
<singlespawn delay="10400" name="vampire" x="226" y="175" z="6" />
<singlespawn delay="10400" name="vampire" x="226" y="175" z="6" />
<singlespawn delay="10500" name="necromancer" x="226" y="175" z="6" />
<singlespawn delay="10500" name="necromancer" x="226" y="175" z="6" />
<singlespawn delay="10500" name="necromancer" x="226" y="175" z="6" />
<singlespawn delay="10800" name="Necropharus" x="226" y="175" z="6" />
<effect delay="24000" name="bigclouds" x="226" y="175" z="7" />
<itemspawn delay="25000" id="2195" x="95" y="117" z="6" />
</raid>
<?xml version="1.0" encoding="UTF-8"?>
<raids>
<!--
executed on average once every 2 minutes
<raid name="Example" file="Example.xml" interval2="2" margin="0" reftype="single" ref="no"/>
Muhahaha Undeads visit Ricarten - Luck and Search a good Loot
<raid name="Example2" file="Example.xml" interval2="2" margin="0" reftype="block" ref="no"/>
will stay as 'running' until Cave Rat gets killed
-->
</raids>
i try use raid and dont work
see
00:31 /raid Example
00:31 Could not execute raid. (Raid does not exist or other raid is already running)
example.xml
PHP:<?xml version="1.0" encoding="UTF-8" ?> - <raid> <singlespawn delay="10100" name="Skeleton" x="226" y="175" z="6" /> <singlespawn delay="10100" name="Skeleton" x="226" y="175" z="6" /> <singlespawn delay="10100" name="Skeleton" x="226" y="175" z="6" /> <singlespawn delay="10100" name="Skeleton" x="226" y="175" z="6" /> <singlespawn delay="10200" name="Ghoul" x="226" y="175" z="6" /> <singlespawn delay="10200" name="Ghoul" x="226" y="175" z="6" /> <singlespawn delay="10200" name="Ghoul" x="226" y="175" z="6" /> <singlespawn delay="10200" name="Ghoul" x="226" y="175" z="6" /> <singlespawn delay="10200" name="Ghoul" x="226" y="175" z="6" /> <singlespawn delay="10200" name="Ghoul" x="226" y="175" z="6" /> <singlespawn delay="10200" name="Ghoul" x="226" y="175" z="6" /> <singlespawn delay="10200" name="Ghoul" x="226" y="175" z="6" /> <singlespawn delay="10300" name="mummy" x="226" y="175" z="6" /> <singlespawn delay="10300" name="mummy" x="226" y="175" z="6" /> <singlespawn delay="10300" name="mummy" x="226" y="175" z="6" /> <singlespawn delay="10300" name="mummy" x="226" y="175" z="6" /> <singlespawn delay="10300" name="mummy" x="226" y="175" z="6" /> <singlespawn delay="10300" name="mummy" x="226" y="175" z="6" /> <singlespawn delay="10300" name="mummy" x="226" y="175" z="6" /> <singlespawn delay="10400" name="Skeleton" x="226" y="175" z="6" /> <singlespawn delay="10400" name="Skeleton" x="226" y="175" z="6" /> <singlespawn delay="10400" name="Skeleton" x="226" y="175" z="6" /> <singlespawn delay="10400" name="Skeleton" x="226" y="175" z="6" /> <singlespawn delay="10400" name="Skeleton" x="226" y="175" z="6" /> <singlespawn delay="10400" name="vampire" x="226" y="175" z="6" /> <singlespawn delay="10400" name="vampire" x="226" y="175" z="6" /> <singlespawn delay="10400" name="vampire" x="226" y="175" z="6" /> <singlespawn delay="10500" name="necromancer" x="226" y="175" z="6" /> <singlespawn delay="10500" name="necromancer" x="226" y="175" z="6" /> <singlespawn delay="10500" name="necromancer" x="226" y="175" z="6" /> <singlespawn delay="10800" name="Necropharus" x="226" y="175" z="6" /> <effect delay="24000" name="bigclouds" x="226" y="175" z="7" /> <itemspawn delay="25000" id="2195" x="95" y="117" z="6" /> </raid>
----
raids.xml
PHP:<?xml version="1.0" encoding="UTF-8"?> <raids> <!-- executed on average once every 2 minutes <raid name="Example" file="Example.xml" interval2="2" margin="0" reftype="single" ref="no"/> Muhahaha Undeads visit Ricarten - Luck and Search a good Loot <raid name="Example2" file="Example.xml" interval2="2" margin="0" reftype="block" ref="no"/> will stay as 'running' until Cave Rat gets killed --> </raids>
dont work
<raid>
<announce delay="0" type="event" message="Something is moving in the depths of the sea around Conglom-o Bay." />
<announce delay="5000" type="event" message="Quara emerged from the sea to attack Conglom-o Bay." />
<announce delay="42500" type="event" message="Unusual numerous Quara fin have been sighted in the seas around Conglom-o Bay." />
<singlespawn delay="60000" name="Thul" x="1029" y="991" z="7" />
<areaspawn delay="42500" fromx="982" fromy="1032" fromz="7" tox="1037" toy="974" toz="7">
<monster name="Quara Constrictor" amount="40" />
<monster name="Quara Hydromancer" amount="35" />
<monster name="Quara Mantassin" amount="30" />
<monster name="Quara Pincher" amount="25" />
<monster name="Quara Predator" amount="15" />
<monster name="Water Elemental" amount="15" />
<monster name="Massive Water Elemental" amount="10" />
<monster name="Water Dragon" amount="5" />
</areaspawn>
</raid>
function onSay(cid, words, param)
if getPlayerVocation(cid) <= 4 then
if doPlayerRemoveMoney(cid,20000) == TRUE then
doPlayerSetVocation(cid,getPlayerVocation(cid)+4)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You Have been Promoted!")
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendCancel(cid, "You don't have enough money")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
end
else
doPlayerSendCancel(cid, "Your already been promoted")
end
end
function onSay(cid, words, param)
if getPlayerPromotionLevel(cid) == 0 then
if doPlayerRemoveMoney(cid,20000) == TRUE then
doPlayerSetPromotionLevel(cid, 1)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You Have been Promoted!")
doSendMagicEffect(getPlayerPosition(cid), 30)
else
doPlayerSendCancel(cid, "You don't have enough money")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
end
else
doPlayerSendCancel(cid, "You're already promoted")
end
return TRUE
end
[Warning - Protocol::RSA_decrypt] Not valid packet size
dofile("./config.lua")
function onDeath(cid, corpse, killer)
local killerPos = getCreaturePosition(killer)
doSendAnimatedText(killerPos, "Noob", TEXTCOLOR_RED)
for i = 28, 30 do
doSendMagicEffect(killerPos, i)
end
local player = getCreatureName(cid)
local killername = getCreatureName(killer)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You are dead.")
broadcastMessage(""..killername.." has killed "..player.."!",19)
if deathListEnabled == "yes" then
if sqlType == "mysql" then
env = assert(luasql.mysql())
con = assert(env:connect(mysqlDatabase, mysqlUser, mysqlPass, mysqlHost, mysqlPort))
else -- sqlite
env = assert(luasql.sqlite3())
con = assert(env:connect(sqliteDatabase))
end
local byPlayer = FALSE
if killer == FALSE then
killerName = "field item"
else
if isPlayer(killer) == TRUE then
byPlayer = TRUE
end
killerName = getCreatureName(killer)
end
assert(con:execute("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`) VALUES (" .. getPlayerGUID(cid) .. ", " .. os.time() .. ", " .. getPlayerLevel(cid) .. ", '" .. escapeString(killerName) .. "', " .. byPlayer .. ");"))
local cursor = assert(con:execute("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. ";"))
local deathRecords = numRows(cursor)
if sqlType == "mysql" then
while deathRecords > maxDeathRecords do
delete = assert(con:execute("DELETE FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1;"))
deathRecords = deathRecords - 1
end
else
while deathRecords > maxDeathRecords do
delete = assert(con:execute("DELETE FROM `player_deaths` WHERE `rowid` = (SELECT `rowid` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1);"))
deathRecords = deathRecords - 1
end
end
con:close()
env:close()
end
end
<event type="onDeath" name="PlayerDeath" event="script" value="PlayerDeath.lua"/>
-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 27
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
SQL_COMUNICATION_INTERVAL = SQL_interval * 1000
function onLogin(cid)
if(InitShopComunication == 0) then
local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, {})
InitShopComunication = eventServ
end
registerCreatureEvent(cid, "PlayerDeath")
registerCreatureEvent(cid, "DeathBroadcast")
return TRUE
end
function sql_communication(parameters)
local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
if(result_plr:getID() ~= -1) then
while(true) do
id = tonumber(result_plr:getDataInt("id"))
action = tostring(result_plr:getDataString("action"))
delete = tonumber(result_plr:getDataInt("delete_it"))
cid = getPlayerByName(tostring(result_plr:getDataString("name")))
if isPlayer(cid) == TRUE then
if action == 'give_item' then
local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
local container_id = tonumber(result_plr:getDataInt("param3"))
local container_count = tonumber(result_plr:getDataInt("param4"))
local add_item_type = tostring(result_plr:getDataString("param5"))
local add_item_name = tostring(result_plr:getDataString("param6"))
local b_head_slot = getPlayerSlotItem(cid, 1)
local b_necklace_slot = getPlayerSlotItem(cid, 2)
local b_backpack_slot = getPlayerSlotItem(cid, 3)
local b_armor_slot = getPlayerSlotItem(cid, 4)
local b_right_hand = getPlayerSlotItem(cid, 5)
local b_left_hand = getPlayerSlotItem(cid, 6)
local b_legs_slot = getPlayerSlotItem(cid, 7)
local b_feet_slot = getPlayerSlotItem(cid, 8)
local b_ring_slot = getPlayerSlotItem(cid, 9)
local b_arrow_slot = getPlayerSlotItem(cid, 10)
if b_arrow_slot.itemid == 0 or (b_left_hand.itemid == 0 and b_right_hand.itemid == 0) then
local full_weight = 0
if add_item_type == 'container' then
container_weight = getItemWeightById(container_id, 1)
items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
full_weight = items_weight + container_weight
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
end
local free_cap = getPlayerFreeCap(cid)
if full_weight <= free_cap then
if add_item_type == 'container' then
local new_container = doCreateItemEx(container_id)
local iter = 0
while iter ~= container_count do
doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
iter = iter + 1
end
doPlayerAddItemEx(cid, new_container)
itemtogive_id = container_id
else
local addeditem = doPlayerAddItem(cid, itemtogive_id, itemtogive_count)
end
local head_slot = getPlayerSlotItem(cid, 1)
local necklace_slot = getPlayerSlotItem(cid, 2)
local backpack_slot = getPlayerSlotItem(cid, 3)
local armor_slot = getPlayerSlotItem(cid, 4)
local right_hand = getPlayerSlotItem(cid, 5)
local left_hand = getPlayerSlotItem(cid, 6)
local legs_slot = getPlayerSlotItem(cid, 7)
local feet_slot = getPlayerSlotItem(cid, 8)
local ring_slot = getPlayerSlotItem(cid, 9)
local arrow_slot = getPlayerSlotItem(cid, 10)
if ring_slot.itemid == itemtogive_id or feet_slot.itemid == itemtogive_id or legs_slot.itemid == itemtogive_id or armor_slot.itemid == itemtogive_id or necklace_slot.itemid == itemtogive_id or head_slot.itemid == itemtogive_id or arrow_slot.itemid == itemtogive_id or left_hand.itemid == itemtogive_id or right_hand.itemid == itemtogive_id or backpack_slot.itemid == itemtogive_id then
if b_ring_slot.uid ~= ring_slot.uid or b_feet_slot.uid ~= feet_slot.uid or b_legs_slot.uid ~= legs_slot.uid or b_armor_slot.uid ~= armor_slot.uid or b_necklace_slot.uid ~= necklace_slot.uid or b_head_slot.uid ~= head_slot.uid or b_backpack_slot.uid ~= backpack_slot.uid or b_right_hand.uid ~= right_hand.uid or b_left_hand.uid ~= left_hand.uid or b_arrow_slot.uid ~= arrow_slot.uid then
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop. You should re-login now to become sure your new item will not disappear if any error occur.')
db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop not added. Unknown error occured. Wait about '.. SQL_interval ..' seconds. If error will occur again contact with admin. Error item ID is: '.. id ..'')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop not added. Unknown error occured. Wait about '.. SQL_interval ..' seconds. If error will occur again contact with admin. Error item ID is: '.. id ..'')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot or give to friend and wait about '.. SQL_interval ..' seconds to get it.')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please take items from both hands or item from arrow slot and wait about '.. SQL_interval ..' seconds to get it.')
end
end
end
if not(result_plr:next()) then
break
end
end
result_plr:free()
end
local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, parameters)
end
is it still able to crash it my spamming exeta res?