I will probably add more to this discussion/rant as I think of it. Feel free to post opinions, ideas, hate, or love. I'll read it all.
I have been in the OT community since 2006, and was a member of the prequel to this forum.
I created various projects, with my peak era being 2010-2012. You may check out all my old posts.
Old friends have messaged me over the years, and some have expressed interest in a new server developed with some of my creativity.
I simply don't have the time to do it all myself, however if I had 1 or 2 people to help out it could happen.
I am much older now, and can significantly back up a server if I had to. Finances, labor, art, decision making, etc.
Does anyone want to make a new RPG for simple fun?
Not for a high player count, but for those who want a fresh adventure with similar tibia aspects.
I'll continue by saying that I have indeed started some sample projects, but I have nothing yet worthwhile to show anyone.
I never made OT's for money. They were all passion projects, and people recount their visits in those servers with good memories.
I am not necessarily talking about starting fresh here. I want to make the development a quick process by using mostly community downloads.
The only real work that should be involved would be quest making and balancing.
I do not want to make more work than necessary.
I want people to have an easy understanding of what's going on.
I want the feelings I had when I first explored tibia back in 2003, awed by a huge world with many mysteries unsolved.
I believe the best way to achieve this is to keep vocations as they always were in Tibia. That is how people learned to play the game.
Knights, paladins, druids, and sorcerers.
People should fear what is around the next corner, as I did in 2003.
The goal should be simple. Collect loot and find quests along the way. Nothing linear or area bounding.
Players fighting each other should be somewhat encouraged, but limited. This should be a cut throat dangerous fantasy world.
Players should be able to find loot that is actually cool, rare, and possibly unique.
I am so, so, so sick of how most maps are designed. Let me ask you a question:
What do most OT maps have in common?
Answer: They seem to be a bunch of little islands connected by insta-boat.
My vision is to have a single continent. A large map that you must walk around to explore. This is purely for aesthetics, however also implies less teleportation to destinations on the map and more walking.
People will fear what is around the next corner, because they had to walk all the way there to see that unknown land.
Inflation does not equal fun.
I do not see the point in having players reach ridiculous levels that weren't really designed to be reached.
Low EXP rates are the only way to go for serious custom maps in my opinion.
Pay to win should be abolished.
My vision is to only allow transactions which do not increase the ability of the player.
BOTTING, CHEATERS, AND BOTTING. What do we ever do about it?
Allow botting for fair playing grounds? Try to enforce punishments for botting?
What about multi-clienting?
What exactly does the common person want to see in a new OT?
End of rant here. Will likely add more in the future and respond to feedback.
I have been in the OT community since 2006, and was a member of the prequel to this forum.
I created various projects, with my peak era being 2010-2012. You may check out all my old posts.
Old friends have messaged me over the years, and some have expressed interest in a new server developed with some of my creativity.
I simply don't have the time to do it all myself, however if I had 1 or 2 people to help out it could happen.
I am much older now, and can significantly back up a server if I had to. Finances, labor, art, decision making, etc.
Does anyone want to make a new RPG for simple fun?
Not for a high player count, but for those who want a fresh adventure with similar tibia aspects.
I'll continue by saying that I have indeed started some sample projects, but I have nothing yet worthwhile to show anyone.
I never made OT's for money. They were all passion projects, and people recount their visits in those servers with good memories.
I am not necessarily talking about starting fresh here. I want to make the development a quick process by using mostly community downloads.
The only real work that should be involved would be quest making and balancing.
I do not want to make more work than necessary.
I want people to have an easy understanding of what's going on.
I want the feelings I had when I first explored tibia back in 2003, awed by a huge world with many mysteries unsolved.
I believe the best way to achieve this is to keep vocations as they always were in Tibia. That is how people learned to play the game.
Knights, paladins, druids, and sorcerers.
People should fear what is around the next corner, as I did in 2003.
The goal should be simple. Collect loot and find quests along the way. Nothing linear or area bounding.
Players fighting each other should be somewhat encouraged, but limited. This should be a cut throat dangerous fantasy world.
Players should be able to find loot that is actually cool, rare, and possibly unique.
I am so, so, so sick of how most maps are designed. Let me ask you a question:
What do most OT maps have in common?
Answer: They seem to be a bunch of little islands connected by insta-boat.
My vision is to have a single continent. A large map that you must walk around to explore. This is purely for aesthetics, however also implies less teleportation to destinations on the map and more walking.
People will fear what is around the next corner, because they had to walk all the way there to see that unknown land.
Inflation does not equal fun.
I do not see the point in having players reach ridiculous levels that weren't really designed to be reached.
Low EXP rates are the only way to go for serious custom maps in my opinion.
Pay to win should be abolished.
My vision is to only allow transactions which do not increase the ability of the player.
BOTTING, CHEATERS, AND BOTTING. What do we ever do about it?
Allow botting for fair playing grounds? Try to enforce punishments for botting?
What about multi-clienting?
What exactly does the common person want to see in a new OT?
End of rant here. Will likely add more in the future and respond to feedback.