tibia held
New Member
hello everyone, i got the following problem using:
Client: OTC 10.98 (GitHub - mehah/otclient: An alternative tibia client for otserv written in C++20 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize (https://github.com/mehah/otclient))
TFS: (GitHub - mehah/forgottenserver-optimized: Optimized forgotten server made by @SaiyansKing (https://github.com/mehah/forgottenserver-optimized/))
as you can see the map/everything on screen is just black and it drops tons of
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: ProtocolGame parse message exception (4156 bytes, 4042 unread, last opcode is 0x64 (100), prev opcode is 0x82 (130)): invalid thing id
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 1098)
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: ProtocolGame parse message exception (7332 bytes, 7218 unread, last opcode is 0x64 (100), prev opcode is 0x82 (130)): invalid thing id
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 1098)
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: ProtocolGame parse message exception (7483 bytes, 7369 unread, last opcode is 0x64 (100), prev opcode is 0x82 (130)): invalid thing id
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 1098)
ERROR: no thing at pos:104 121 7, stackpos:2
at:
[C++]: ?getMappedThing@ProtocolGame@@QEBA?AV?$shared_ptr@VThing@@@std@@AEBV?$shared_ptr@VInputMessage@@@3@@Z
ERROR: no thing
at:
[C++]: ?parseTileRemoveThing@ProtocolGame@@AEBAXAEBV?$shared_ptr@VInputMessage@@@std@@@Z
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: ProtocolGame parse message exception (4156 bytes, 4042 unread, last opcode is 0x64 (100), prev opcode is 0x82 (130)): invalid thing id
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 1098)```
### What OS are you seeing the problem on?
Windows
Client: OTC 10.98 (GitHub - mehah/otclient: An alternative tibia client for otserv written in C++20 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize (https://github.com/mehah/otclient))
TFS: (GitHub - mehah/forgottenserver-optimized: Optimized forgotten server made by @SaiyansKing (https://github.com/mehah/forgottenserver-optimized/))
as you can see the map/everything on screen is just black and it drops tons of
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: ProtocolGame parse message exception (4156 bytes, 4042 unread, last opcode is 0x64 (100), prev opcode is 0x82 (130)): invalid thing id
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 1098)
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: ProtocolGame parse message exception (7332 bytes, 7218 unread, last opcode is 0x64 (100), prev opcode is 0x82 (130)): invalid thing id
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 1098)
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: ProtocolGame parse message exception (7483 bytes, 7369 unread, last opcode is 0x64 (100), prev opcode is 0x82 (130)): invalid thing id
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 1098)
ERROR: no thing at pos:104 121 7, stackpos:2
at:
[C++]: ?getMappedThing@ProtocolGame@@QEBA?AV?$shared_ptr@VThing@@@std@@AEBV?$shared_ptr@VInputMessage@@@3@@Z
ERROR: no thing
at:
[C++]: ?parseTileRemoveThing@ProtocolGame@@AEBAXAEBV?$shared_ptr@VInputMessage@@@std@@@Z
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: ProtocolGame parse message exception (4156 bytes, 4042 unread, last opcode is 0x64 (100), prev opcode is 0x82 (130)): invalid thing id
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 1098)```
### What OS are you seeing the problem on?
Windows