local bless = {1, 2, 3, 4, 5}
local cost = 50000 -- Cost in gp.
local maxlevel = 1000
function onSay(cid, words, param)
local lvl = getPlayerLevel(cid)
local new_cost = (lvl * cost) / 500
local target = getPlayerGUID(cid)
for i = 1, table.maxn(bless) do
if(getPlayerBlessing(cid, bless[i])) then
doPlayerSendCancel(cid, "You already have been blessed.")
return TRUE
end
end
if (getPlayerLevel(cid) >= maxlevel) then
if(doPlayerRemoveMoney(cid, new_cost) == TRUE) then
for i = 1, table.maxn(bless) do
doPlayerAddBlessing(cid, bless[i])
doPlayerSendTextMessage(cid,19,"You have successfully all blessing , now do not need aol.")
end
else
doPlayerSendTextMessage(cid,19,"You need to have "..new_cost.."gp to buy blessings.")
end
elseif(getPlayerLevel(cid) < maxlevel) then
if(doPlayerRemoveMoney(cid, cost) == TRUE) then
for i = 1, table.maxn(bless) do
doPlayerAddBlessing(cid, bless[i])
end
doPlayerSendTextMessage(cid,19,"You have successfully been blessed.")
else
doPlayerSendTextMessage(cid,19,"You need to have "..cost.."gp to buy blessings.")
end
end
return FALSE
end