local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
local heal = {min = 250, max = 500}
function getSpellDamage(cid, weaponSkill, weaponAttack, attackStrength)
return heal.min, heal.max
end
setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "getSpellDamage")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end