I'm 99% sure it applies to the caster. I honestly think this makes priest a little too strong. I see them out dpsing many other vocations. Aren't they supposed to be support?@Xagul Does the priest damage buff work on yourself and if so is it supposed to be like this and stay that way or is that a bug?
Yea, that's what is says!I'm 99% sure it applies to the caster. I honestly think this makes priest a little too strong. I see them out dpsing many other vocations. Aren't they supposed to be support?
So excited for tomorrows update! Have you decided what vocation you want to rebirth into yet?
because items already have an action when u use themAs far as I remember there was one ot where u could right click a weapon and it changed to another one (as of melee that is). Why not make it this way?
Todays update includes the following stuff, I likely forgot some things in this list. Final update list will be posted on the website later today.
~~~ New Stuff ~~~
- Added fire bomb rune.
- Added destroy field rune.
- Added Tier 4 to lottery wheel.
- Added 7000+ areas
- Added Fisco Ice [World Boss]
- Added First Rebirth
- Added new vocation: Tactician
- Added a mark on players minimap showing where the exit to the mega-dome pvp arena is.
- Added character swapping (beta must have admin present for now)
~~~ Changes/Bug Fixes ~~~
- Soul Orbs may no longer be consumed while Psi Shield is active (Zealot Spell)
- Loot Orb effects are now randomized.
- Candy/Canes will not be consumable after rebirth.
- Time to lose a frag has been reduced to 2 hours.
- Fixed a bug where priest healing spells would pretty much always heal the target to full health.
- Fixed a bug where !info was incorrectly displaying the amount of health healed per second. The amount of health healed is still the same, only the information in the dialog has changed.
- Strength/Intelligence gems and Deaths Remedy amulet have been changed from %max health healing to %increased healing. This should prevent healing from getting out of control when players start to rebirth.
- Clicking a runic item will now display the level required to channel its power if the users level is not high enough.
- Fixed a bug with backpack of holding having 0 weight.
- Fixed a bug where Expertise perk was not properly increasing damage of auto attacks.
- Expertise perk reduced to 1% increased attack (down from 2%).
- Daggers will now grant bonus critical chance.
- Soul Orbs / Paralyze Ammunition loot amount lowered.
- Deaths Carnage Amulet is available and functional again. It now grants 20 skills for a short time after killing a monster.
- Trading tier items with higher tier npcs will be more cost effective now.
- Fixed a bug that prevented monsters from healing.
- Removed ammo from lottery wheel.
- Players may now use up to 5 maps/keys at a time. Additional keys after the original will receive 2x the cooldown.
- Fixed a few pz bugs.
- Fixed a bug (I think) that allowed players to regenerate in food fight.
- Killing a much lower level player will no longer cause them to lose blessings. (Experience will still be lost)
i like the updates other then no use orbs with psi shield lolTodays update includes the following stuff, I likely forgot some things in this list. Final update list will be posted on the website later today.
~~~ New Stuff ~~~
- Added fire bomb rune.
- Added destroy field rune.
- Added Tier 4 to lottery wheel.
- Added 7000+ areas
- Added Fisco Ice [World Boss]
- Added First Rebirth
- Added new vocation: Tactician
- Added a mark on players minimap showing where the exit to the mega-dome pvp arena is.
- Added character swapping (beta must have admin present for now)
~~~ Changes/Bug Fixes ~~~
- Soul Orbs may no longer be consumed while Psi Shield is active (Zealot Spell)
- Loot Orb effects are now randomized.
- Candy/Canes will not be consumable after rebirth.
- Time to lose a frag has been reduced to 2 hours.
- Fixed a bug where priest healing spells would pretty much always heal the target to full health.
- Fixed a bug where !info was incorrectly displaying the amount of health healed per second. The amount of health healed is still the same, only the information in the dialog has changed.
- Strength/Intelligence gems and Deaths Remedy amulet have been changed from %max health healing to %increased healing. This should prevent healing from getting out of control when players start to rebirth.
- Clicking a runic item will now display the level required to channel its power if the users level is not high enough.
- Fixed a bug with backpack of holding having 0 weight.
- Fixed a bug where Expertise perk was not properly increasing damage of auto attacks.
- Expertise perk reduced to 1% increased attack (down from 2%).
- Daggers will now grant bonus critical chance.
- Soul Orbs / Paralyze Ammunition loot amount lowered.
- Deaths Carnage Amulet is available and functional again. It now grants 20 skills for a short time after killing a monster.
- Trading tier items with higher tier npcs will be more cost effective now.
- Fixed a bug that prevented monsters from healing.
- Removed ammo from lottery wheel.
- Players may now use up to 5 maps/keys at a time. Additional keys after the original will receive 2x the cooldown.
- Fixed a few pz bugs.
- Fixed a bug (I think) that allowed players to regenerate in food fight.
- Killing a much lower level player will no longer cause them to lose blessings. (Experience will still be lost)
Also curious, do orbs spawn instantly now rather than a delay after killing a creature?
When I try to log in, It says "Cannot connect to a login sever. Error: Disconnected from server. (200002)"
Any ideas? Is the server down?
" my healing went from 300k down to 170k.
- Fixed a bug where !info was incorrectly displaying the amount of health healed per second. The amount of health healed is still the same, only the information in the dialog has changed.
- Strength/Intelligence gems and Deaths Remedy amulet have been changed from %max health healing to %increased healing. This should prevent healing from getting out of control when players start to rebirth.