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Compiling [CAST SYSTEM][8.60] How to find cast files in source?

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Hello!

I have a source that have the cast system enabled.

I compiled and i can use the cast system normaly.

Now i need to use other sources, since lag problems.

This new source do not have cast system enabled.

So i want to take the cast system file in old source and use them on new source file to enable the
cast system on my new source.

Wich files should i modify? Where can i find cast system files on source?

I mean, player.cpp? protocol.h?

Where can i find cast system files to send them to my new source and compile again?

THANKS! (IM NOT ENGLISH, SO DONT SAY "WOW, CRAP ENGLISH" XDDDD)
 
I really doubt someone who have no idea about your sources would be able to tell you specific C++ files of Cast System location. Should be easy to use search function and keep finding everything related to Cast, Spectators, Viewers, Live Cast, etc. A few tips already has been given by @Slavi Dodo though.
 
You can pick up your source with cast system and see differences between them, that might help a bit. Most of the differences might not be related with cast system.
 
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