# Project: TheForgottenServer
# Makefile created by Dev-C++ 5.11
CPP = g++.exe
CC = gcc.exe
WINDRES = windres.exe
RES = obj-console//TheForgottenServer_private.res
OBJ = obj-console//actions.o obj-console//allocator.o obj-console//baseevents.o obj-console//beds.o obj-console//chat.o obj-console//combat.o obj-console//protocolold.o obj-console//condition.o obj-console//configmanager.o obj-console//connection.o obj-console//container.o obj-console//creature.o obj-console//creatureevent.o obj-console//cylinder.o obj-console//database.o obj-console//databasemysql.o obj-console//databasesqlite.o obj-console//depot.o obj-console//exception.o obj-console//fileloader.o obj-console//game.o obj-console//gui.o obj-console//house.o obj-console//housetile.o obj-console//inputbox.o obj-console//ioguild.o obj-console//iologindata.o obj-console//iomap.o obj-console//iomapserialize.o obj-console//item.o obj-console//items.o obj-console//luascript.o obj-console//mailbox.o obj-console//map.o obj-console//md5.o obj-console//monster.o obj-console//monsters.o obj-console//movement.o obj-console//networkmessage.o obj-console//npc.o obj-console//otserv.o obj-console//outfit.o obj-console//outputmessage.o obj-console//party.o obj-console//player.o obj-console//playerbox.o obj-console//position.o obj-console//protocol.o obj-console//protocolgame.o obj-console//protocollogin.o obj-console//quests.o obj-console//raids.o obj-console//rsa.o obj-console//scheduler.o obj-console//scriptmanager.o obj-console//server.o obj-console//sha1.o obj-console//spawn.o obj-console//spells.o obj-console//status.o obj-console//talkaction.o obj-console//tasks.o obj-console//teleport.o obj-console//textlogger.o obj-console//thing.o obj-console//tile.o obj-console//tools.o obj-console//trashholder.o obj-console//vocation.o obj-console//waitlist.o obj-console//weapons.o obj-console//ioban.o obj-console//globalevent.o obj-console//gameservers.o obj-console//databasemanager.o obj-console//admin.o obj-console//itemattributes.o obj-console//group.o $(RES)
LINKOBJ = obj-console//actions.o obj-console//allocator.o obj-console//baseevents.o obj-console//beds.o obj-console//chat.o obj-console//combat.o obj-console//protocolold.o obj-console//condition.o obj-console//configmanager.o obj-console//connection.o obj-console//container.o obj-console//creature.o obj-console//creatureevent.o obj-console//cylinder.o obj-console//database.o obj-console//databasemysql.o obj-console//databasesqlite.o obj-console//depot.o obj-console//exception.o obj-console//fileloader.o obj-console//game.o obj-console//gui.o obj-console//house.o obj-console//housetile.o obj-console//inputbox.o obj-console//ioguild.o obj-console//iologindata.o obj-console//iomap.o obj-console//iomapserialize.o obj-console//item.o obj-console//items.o obj-console//luascript.o obj-console//mailbox.o obj-console//map.o obj-console//md5.o obj-console//monster.o obj-console//monsters.o obj-console//movement.o obj-console//networkmessage.o obj-console//npc.o obj-console//otserv.o obj-console//outfit.o obj-console//outputmessage.o obj-console//party.o obj-console//player.o obj-console//playerbox.o obj-console//position.o obj-console//protocol.o obj-console//protocolgame.o obj-console//protocollogin.o obj-console//quests.o obj-console//raids.o obj-console//rsa.o obj-console//scheduler.o obj-console//scriptmanager.o obj-console//server.o obj-console//sha1.o obj-console//spawn.o obj-console//spells.o obj-console//status.o obj-console//talkaction.o obj-console//tasks.o obj-console//teleport.o obj-console//textlogger.o obj-console//thing.o obj-console//tile.o obj-console//tools.o obj-console//trashholder.o obj-console//vocation.o obj-console//waitlist.o obj-console//weapons.o obj-console//ioban.o obj-console//globalevent.o obj-console//gameservers.o obj-console//databasemanager.o obj-console//admin.o obj-console//itemattributes.o obj-console//group.o $(RES)
LIBS = -L"C:/Program Files (x86)/Dev-Cpp/MinGW64/lib" -L"C:/Program Files (x86)/Dev-Cpp/MinGW64/x86_64-w64-mingw32/lib" -L""""C:/Users/Otrem/Desktop/Stian's Repack Dev-Cpp v2/lib"""" -L""C:/Users/Otrem/Desktop/Stian's Repack Dev-Cpp v2/lib"" -static-libgcc -L"C:/Users/Otrem/Desktop/Stian's Repack Dev-Cpp v2/lib" -lboost_system -llua5.1 -llua51 -lmysql -lboost_regex -lsqlite3 -lwsock32 -lxml2 -lmysql -lws2_32 -s -lboost_filesystem -lboost_thread -lz -lcryptopp -leay32
INCS = -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/include" -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/x86_64-w64-mingw32/include" -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/lib/gcc/x86_64-w64-mingw32/4.9.2/include" -I""""C:/Users/Otrem/Desktop/Stian's Repack Dev-Cpp v2/include"""" -I""C:/Users/Otrem/Desktop/Stian's Repack Dev-Cpp v2/include""
CXXINCS = -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/include" -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/x86_64-w64-mingw32/include" -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/lib/gcc/x86_64-w64-mingw32/4.9.2/include" -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/lib/gcc/x86_64-w64-mingw32/4.9.2/include/c++" -I""""C:/Users/Otrem/Desktop/Stian's Repack Dev-Cpp v2/include/c++"""" -I""C:/Users/Otrem/Desktop/Stian's Repack Dev-Cpp v2/include/c++""
BIN = TheForgottenServer-console.exe
CXXFLAGS = $(CXXINCS) -w -Wall -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2-m64
CFLAGS = $(INCS) -w -Wall
RM = rm.exe -f
.PHONY: all all-before all-after clean clean-custom
all: all-before $(BIN) all-after
clean: clean-custom
${RM} $(OBJ) $(BIN)
$(BIN): $(OBJ)
$(CPP) $(LINKOBJ) -o $(BIN) $(LIBS)
obj-console//actions.o: ../actions.cpp
$(CPP) -c ../actions.cpp -o obj-console//actions.o $(CXXFLAGS)
obj-console//allocator.o: ../allocator.cpp
$(CPP) -c ../allocator.cpp -o obj-console//allocator.o $(CXXFLAGS)
obj-console//baseevents.o: ../baseevents.cpp
$(CPP) -c ../baseevents.cpp -o obj-console//baseevents.o $(CXXFLAGS)
obj-console//beds.o: ../beds.cpp
$(CPP) -c ../beds.cpp -o obj-console//beds.o $(CXXFLAGS)
obj-console//chat.o: ../chat.cpp
$(CPP) -c ../chat.cpp -o obj-console//chat.o $(CXXFLAGS)
obj-console//combat.o: ../combat.cpp
$(CPP) -c ../combat.cpp -o obj-console//combat.o $(CXXFLAGS)
obj-console//protocolold.o: ../protocolold.cpp
$(CPP) -c ../protocolold.cpp -o obj-console//protocolold.o $(CXXFLAGS)
obj-console//condition.o: ../condition.cpp
$(CPP) -c ../condition.cpp -o obj-console//condition.o $(CXXFLAGS)
obj-console//configmanager.o: ../configmanager.cpp
$(CPP) -c ../configmanager.cpp -o obj-console//configmanager.o $(CXXFLAGS)
obj-console//connection.o: ../connection.cpp
$(CPP) -c ../connection.cpp -o obj-console//connection.o $(CXXFLAGS)
obj-console//container.o: ../container.cpp
$(CPP) -c ../container.cpp -o obj-console//container.o $(CXXFLAGS)
obj-console//creature.o: ../creature.cpp
$(CPP) -c ../creature.cpp -o obj-console//creature.o $(CXXFLAGS)
obj-console//creatureevent.o: ../creatureevent.cpp
$(CPP) -c ../creatureevent.cpp -o obj-console//creatureevent.o $(CXXFLAGS)
obj-console//cylinder.o: ../cylinder.cpp
$(CPP) -c ../cylinder.cpp -o obj-console//cylinder.o $(CXXFLAGS)
obj-console//database.o: ../database.cpp
$(CPP) -c ../database.cpp -o obj-console//database.o $(CXXFLAGS)
obj-console//databasemysql.o: ../databasemysql.cpp
$(CPP) -c ../databasemysql.cpp -o obj-console//databasemysql.o $(CXXFLAGS)
obj-console//databasesqlite.o: ../databasesqlite.cpp
$(CPP) -c ../databasesqlite.cpp -o obj-console//databasesqlite.o $(CXXFLAGS)
obj-console//depot.o: ../depot.cpp
$(CPP) -c ../depot.cpp -o obj-console//depot.o $(CXXFLAGS)
obj-console//exception.o: ../exception.cpp
$(CPP) -c ../exception.cpp -o obj-console//exception.o $(CXXFLAGS)
obj-console//fileloader.o: ../fileloader.cpp
$(CPP) -c ../fileloader.cpp -o obj-console//fileloader.o $(CXXFLAGS)
obj-console//game.o: ../game.cpp
$(CPP) -c ../game.cpp -o obj-console//game.o $(CXXFLAGS)
obj-console//gui.o: ../gui.cpp
$(CPP) -c ../gui.cpp -o obj-console//gui.o $(CXXFLAGS)
obj-console//house.o: ../house.cpp
$(CPP) -c ../house.cpp -o obj-console//house.o $(CXXFLAGS)
obj-console//housetile.o: ../housetile.cpp
$(CPP) -c ../housetile.cpp -o obj-console//housetile.o $(CXXFLAGS)
obj-console//inputbox.o: ../inputbox.cpp
$(CPP) -c ../inputbox.cpp -o obj-console//inputbox.o $(CXXFLAGS)
obj-console//ioguild.o: ../ioguild.cpp
$(CPP) -c ../ioguild.cpp -o obj-console//ioguild.o $(CXXFLAGS)
obj-console//iologindata.o: ../iologindata.cpp
$(CPP) -c ../iologindata.cpp -o obj-console//iologindata.o $(CXXFLAGS)
obj-console//iomap.o: ../iomap.cpp
$(CPP) -c ../iomap.cpp -o obj-console//iomap.o $(CXXFLAGS)
obj-console//iomapserialize.o: ../iomapserialize.cpp
$(CPP) -c ../iomapserialize.cpp -o obj-console//iomapserialize.o $(CXXFLAGS)
obj-console//item.o: ../item.cpp
$(CPP) -c ../item.cpp -o obj-console//item.o $(CXXFLAGS)
obj-console//items.o: ../items.cpp
$(CPP) -c ../items.cpp -o obj-console//items.o $(CXXFLAGS)
obj-console//luascript.o: ../luascript.cpp
$(CPP) -c ../luascript.cpp -o obj-console//luascript.o $(CXXFLAGS)
obj-console//mailbox.o: ../mailbox.cpp
$(CPP) -c ../mailbox.cpp -o obj-console//mailbox.o $(CXXFLAGS)
obj-console//map.o: ../map.cpp
$(CPP) -c ../map.cpp -o obj-console//map.o $(CXXFLAGS)
obj-console//md5.o: ../md5.cpp
$(CPP) -c ../md5.cpp -o obj-console//md5.o $(CXXFLAGS)
obj-console//monster.o: ../monster.cpp
$(CPP) -c ../monster.cpp -o obj-console//monster.o $(CXXFLAGS)
obj-console//monsters.o: ../monsters.cpp
$(CPP) -c ../monsters.cpp -o obj-console//monsters.o $(CXXFLAGS)
obj-console//movement.o: ../movement.cpp
$(CPP) -c ../movement.cpp -o obj-console//movement.o $(CXXFLAGS)
obj-console//networkmessage.o: ../networkmessage.cpp
$(CPP) -c ../networkmessage.cpp -o obj-console//networkmessage.o $(CXXFLAGS)
obj-console//npc.o: ../npc.cpp
$(CPP) -c ../npc.cpp -o obj-console//npc.o $(CXXFLAGS)
obj-console//otserv.o: ../otserv.cpp
$(CPP) -c ../otserv.cpp -o obj-console//otserv.o $(CXXFLAGS)
obj-console//outfit.o: ../outfit.cpp
$(CPP) -c ../outfit.cpp -o obj-console//outfit.o $(CXXFLAGS)
obj-console//outputmessage.o: ../outputmessage.cpp
$(CPP) -c ../outputmessage.cpp -o obj-console//outputmessage.o $(CXXFLAGS)
obj-console//party.o: ../party.cpp
$(CPP) -c ../party.cpp -o obj-console//party.o $(CXXFLAGS)
obj-console//player.o: ../player.cpp
$(CPP) -c ../player.cpp -o obj-console//player.o $(CXXFLAGS)
obj-console//playerbox.o: ../playerbox.cpp
$(CPP) -c ../playerbox.cpp -o obj-console//playerbox.o $(CXXFLAGS)
obj-console//position.o: ../position.cpp
$(CPP) -c ../position.cpp -o obj-console//position.o $(CXXFLAGS)
obj-console//protocol.o: ../protocol.cpp
$(CPP) -c ../protocol.cpp -o obj-console//protocol.o $(CXXFLAGS)
obj-console//protocolgame.o: ../protocolgame.cpp
$(CPP) -c ../protocolgame.cpp -o obj-console//protocolgame.o $(CXXFLAGS)
obj-console//protocollogin.o: ../protocollogin.cpp
$(CPP) -c ../protocollogin.cpp -o obj-console//protocollogin.o $(CXXFLAGS)
obj-console//quests.o: ../quests.cpp
$(CPP) -c ../quests.cpp -o obj-console//quests.o $(CXXFLAGS)
obj-console//raids.o: ../raids.cpp
$(CPP) -c ../raids.cpp -o obj-console//raids.o $(CXXFLAGS)
obj-console//rsa.o: ../rsa.cpp
$(CPP) -c ../rsa.cpp -o obj-console//rsa.o $(CXXFLAGS)
obj-console//scheduler.o: ../scheduler.cpp
$(CPP) -c ../scheduler.cpp -o obj-console//scheduler.o $(CXXFLAGS)
obj-console//scriptmanager.o: ../scriptmanager.cpp
$(CPP) -c ../scriptmanager.cpp -o obj-console//scriptmanager.o $(CXXFLAGS)
obj-console//server.o: ../server.cpp
$(CPP) -c ../server.cpp -o obj-console//server.o $(CXXFLAGS)
obj-console//sha1.o: ../sha1.cpp
$(CPP) -c ../sha1.cpp -o obj-console//sha1.o $(CXXFLAGS)
obj-console//spawn.o: ../spawn.cpp
$(CPP) -c ../spawn.cpp -o obj-console//spawn.o $(CXXFLAGS)
obj-console//spells.o: ../spells.cpp
$(CPP) -c ../spells.cpp -o obj-console//spells.o $(CXXFLAGS)
obj-console//status.o: ../status.cpp
$(CPP) -c ../status.cpp -o obj-console//status.o $(CXXFLAGS)
obj-console//talkaction.o: ../talkaction.cpp
$(CPP) -c ../talkaction.cpp -o obj-console//talkaction.o $(CXXFLAGS)
obj-console//tasks.o: ../tasks.cpp
$(CPP) -c ../tasks.cpp -o obj-console//tasks.o $(CXXFLAGS)
obj-console//teleport.o: ../teleport.cpp
$(CPP) -c ../teleport.cpp -o obj-console//teleport.o $(CXXFLAGS)
obj-console//textlogger.o: ../textlogger.cpp
$(CPP) -c ../textlogger.cpp -o obj-console//textlogger.o $(CXXFLAGS)
obj-console//thing.o: ../thing.cpp
$(CPP) -c ../thing.cpp -o obj-console//thing.o $(CXXFLAGS)
obj-console//tile.o: ../tile.cpp
$(CPP) -c ../tile.cpp -o obj-console//tile.o $(CXXFLAGS)
obj-console//tools.o: ../tools.cpp
$(CPP) -c ../tools.cpp -o obj-console//tools.o $(CXXFLAGS)
obj-console//trashholder.o: ../trashholder.cpp
$(CPP) -c ../trashholder.cpp -o obj-console//trashholder.o $(CXXFLAGS)
obj-console//vocation.o: ../vocation.cpp
$(CPP) -c ../vocation.cpp -o obj-console//vocation.o $(CXXFLAGS)
obj-console//waitlist.o: ../waitlist.cpp
$(CPP) -c ../waitlist.cpp -o obj-console//waitlist.o $(CXXFLAGS)
obj-console//weapons.o: ../weapons.cpp
$(CPP) -c ../weapons.cpp -o obj-console//weapons.o $(CXXFLAGS)
obj-console//ioban.o: ../ioban.cpp
$(CPP) -c ../ioban.cpp -o obj-console//ioban.o $(CXXFLAGS)
obj-console//globalevent.o: ../globalevent.cpp
$(CPP) -c ../globalevent.cpp -o obj-console//globalevent.o $(CXXFLAGS)
obj-console//gameservers.o: ../gameservers.cpp
$(CPP) -c ../gameservers.cpp -o obj-console//gameservers.o $(CXXFLAGS)
obj-console//databasemanager.o: ../databasemanager.cpp
$(CPP) -c ../databasemanager.cpp -o obj-console//databasemanager.o $(CXXFLAGS)
obj-console//admin.o: ../admin.cpp
$(CPP) -c ../admin.cpp -o obj-console//admin.o $(CXXFLAGS)
obj-console//itemattributes.o: ../itemattributes.cpp
$(CPP) -c ../itemattributes.cpp -o obj-console//itemattributes.o $(CXXFLAGS)
obj-console//group.o: ../group.cpp
$(CPP) -c ../group.cpp -o obj-console//group.o $(CXXFLAGS)
obj-console//TheForgottenServer_private.res: TheForgottenServer_private.rc ../gui_resources.rc
$(WINDRES) -i TheForgottenServer_private.rc --input-format=rc -o obj-console//TheForgottenServer_private.res -O coff --include-dir C:/Users/Otrem/Desktop/STIAN'~1/include