damian00912
Member
- Joined
- Sep 11, 2009
- Messages
- 90
- Reaction score
- 6
Hallo!
Sometimes it's ok when the hit is 500, sometimes 1800 from crit, but sometimes is 30, 40, 50 damage. Anyone able to change the min damage to 200+ in this script?
Thanks You!
Sometimes it's ok when the hit is 500, sometimes 1800 from crit, but sometimes is 30, 40, 50 damage. Anyone able to change the min damage to 200+ in this script?
Thanks You!
Lua:
local area = createCombatArea({
{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 3, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
})
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DIAMONDARROW)
combat:setParameter(COMBAT_PARAM_BLOCKARMOR, true)
combat:setFormula(COMBAT_FORMULA_SKILL, 2, 0, 1, 0)
combat:setArea(area)
local diamondArrow = Weapon(WEAPON_AMMO)
function diamondArrow.onUseWeapon(player, variant)
return combat:execute(player, variant)
end
diamondArrow:id(29057)
diamondArrow:id(40736)
diamondArrow:level(150)
diamondArrow:attack(58)
diamondArrow:action("removecount")
diamondArrow:ammoType("arrow")
diamondArrow:shootType(CONST_ANI_DIAMONDARROW)
diamondArrow:maxHitChance(100)
diamondArrow:wieldUnproperly(true)
diamondArrow:register()