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Djinn shop pod 8.50

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legolas23

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Ma ktoś npc djinn shop działającego pod 0.3.5pl1?


REp++ za pomoc ;p
 
trzymaj

djiin.lua

Code:
local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}



function onCreatureAppear(cid)                		npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid)             		npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg)     			npcHandler:onCreatureSay(cid, type, msg) end

function onThink()                         			npcHandler:onThink() end



function creatureSayCallback(cid, type, msg)

	if(not npcHandler:isFocused(cid)) then

		return false

	end

	

	local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

	

	if(msgcontains(msg, 'enchanted chicken wing')) then

		npcHandler:say('Do you want trade Boots of Haste for Enchanted Chicken Wing?', cid)

		talkState[talkUser] = 1

	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then

		if(doPlayerRemoveItem(cid, 2195, 1) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5891, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	end		

	

	if(msgcontains(msg, 'fighting spirit')) then

		npcHandler:say('Do you want trade 2 Royal Helmet\'s for fighting Spirit?', cid)

		talkState[talkUser] = 2

	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then

		if(doPlayerRemoveItem(cid, 2498, 2) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5884, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	end

	

	if(msgcontains(msg, 'magic sulphur')) then

		npcHandler:say('Do you want trade 3 Fire Sword\'s for Magic Sulphur?', cid)

		talkState[talkUser] = 3

	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 3) then

		if(doPlayerRemoveItem(cid, 2392, 3) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5904, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	end

	

	if(msgcontains(msg, 'warrior sweat')) then

		npcHandler:say('Do you want trade 4 Warrior Helmet for Warrior Sweat\'s?', cid)

		talkState[talkUser] = 4	

	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 4) then

		if(doPlayerRemoveItem(cid, 2475, 4) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5885, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0	

	end

	

	if(msgcontains(msg, 'ticket')) then

		npcHandler:say('For what you want trade Ticket? (vial, small flask, medium flask, or big flask)', cid)

		talkState[talkUser] = 5

	elseif(msgcontains(msg, 'vial') and talkState[talkUser] == 5) then

		if(doPlayerRemoveItem(cid, 2006, 100) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5957, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	elseif(msgcontains(msg, 'small flask') and talkState[talkUser] == 5) then

		if(doPlayerRemoveItem(cid, 7636, 100) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5957, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	elseif(msgcontains(msg, 'medium flask') and talkState[talkUser] == 5) then

		if(doPlayerRemoveItem(cid, 7634, 100) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5957, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	elseif(msgcontains(msg, 'big flask') and talkState[talkUser] == 5) then

		if(doPlayerRemoveItem(cid, 7635, 100) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5957, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	end	

	

	if(msgcontains(msg, 'spider silk yarn')) then

		npcHandler:say('Do you want trade a 10 Giant Spider silk\'s for Spider Silk Yarn?', cid)

		talkState[talkUser] = 6

	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then

		if(doPlayerRemoveItem(cid, 5879, 10) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5886, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	end

	

	if(msgcontains(msg, 'green tunic')) then

		npcHandler:say('Do you want trade a green tunic for green piece of cloth?', cid)

		talkState[talkUser] = 7

	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 7) then

		if(doPlayerRemoveItem(cid, 2652, 1) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5910, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	end	

		

	if(msgcontains(msg, 'red robe')) then

		npcHandler:say('Do you want trade a Red Robe for Red Piece of Cloth?', cid)

		talkState[talkUser] = 8

	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 8) then

		if(doPlayerRemoveItem(cid, 2655, 1) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5911, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	end	

		

	if(msgcontains(msg, 'mystic turban')) then

		npcHandler:say('Do you want trade a Mystic Turban for Blue Piece of Cloth?', cid)

		talkState[talkUser] = 9

	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 9) then

		if(doPlayerRemoveItem(cid, 2663, 1) == TRUE) then

			doPlayerAddItem(cid, 5912, 1)

			npcHandler:say('Here you are.', cid)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0		

	end

	

end



npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

rep++ ;)
 
trzymaj

djiin.lua

Code:
local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}



function onCreatureAppear(cid)                		npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid)             		npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg)     			npcHandler:onCreatureSay(cid, type, msg) end

function onThink()                         			npcHandler:onThink() end



function creatureSayCallback(cid, type, msg)

	if(not npcHandler:isFocused(cid)) then

		return false

	end

	

	local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

	

	if(msgcontains(msg, 'enchanted chicken wing')) then

		npcHandler:say('Do you want trade Boots of Haste for Enchanted Chicken Wing?', cid)

		talkState[talkUser] = 1

	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then

		if(doPlayerRemoveItem(cid, 2195, 1) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5891, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	end		

	

	if(msgcontains(msg, 'fighting spirit')) then

		npcHandler:say('Do you want trade 2 Royal Helmet\'s for fighting Spirit?', cid)

		talkState[talkUser] = 2

	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then

		if(doPlayerRemoveItem(cid, 2498, 2) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5884, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	end

	

	if(msgcontains(msg, 'magic sulphur')) then

		npcHandler:say('Do you want trade 3 Fire Sword\'s for Magic Sulphur?', cid)

		talkState[talkUser] = 3

	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 3) then

		if(doPlayerRemoveItem(cid, 2392, 3) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5904, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	end

	

	if(msgcontains(msg, 'warrior sweat')) then

		npcHandler:say('Do you want trade 4 Warrior Helmet for Warrior Sweat\'s?', cid)

		talkState[talkUser] = 4	

	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 4) then

		if(doPlayerRemoveItem(cid, 2475, 4) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5885, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0	

	end

	

	if(msgcontains(msg, 'ticket')) then

		npcHandler:say('For what you want trade Ticket? (vial, small flask, medium flask, or big flask)', cid)

		talkState[talkUser] = 5

	elseif(msgcontains(msg, 'vial') and talkState[talkUser] == 5) then

		if(doPlayerRemoveItem(cid, 2006, 100) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5957, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	elseif(msgcontains(msg, 'small flask') and talkState[talkUser] == 5) then

		if(doPlayerRemoveItem(cid, 7636, 100) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5957, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	elseif(msgcontains(msg, 'medium flask') and talkState[talkUser] == 5) then

		if(doPlayerRemoveItem(cid, 7634, 100) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5957, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	elseif(msgcontains(msg, 'big flask') and talkState[talkUser] == 5) then

		if(doPlayerRemoveItem(cid, 7635, 100) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5957, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	end	

	

	if(msgcontains(msg, 'spider silk yarn')) then

		npcHandler:say('Do you want trade a 10 Giant Spider silk\'s for Spider Silk Yarn?', cid)

		talkState[talkUser] = 6

	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then

		if(doPlayerRemoveItem(cid, 5879, 10) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5886, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	end

	

	if(msgcontains(msg, 'green tunic')) then

		npcHandler:say('Do you want trade a green tunic for green piece of cloth?', cid)

		talkState[talkUser] = 7

	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 7) then

		if(doPlayerRemoveItem(cid, 2652, 1) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5910, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	end	

		

	if(msgcontains(msg, 'red robe')) then

		npcHandler:say('Do you want trade a Red Robe for Red Piece of Cloth?', cid)

		talkState[talkUser] = 8

	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 8) then

		if(doPlayerRemoveItem(cid, 2655, 1) == TRUE) then

			npcHandler:say('Here you are.', cid)

			doPlayerAddItem(cid, 5911, 1)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0

	end	

		

	if(msgcontains(msg, 'mystic turban')) then

		npcHandler:say('Do you want trade a Mystic Turban for Blue Piece of Cloth?', cid)

		talkState[talkUser] = 9

	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 9) then

		if(doPlayerRemoveItem(cid, 2663, 1) == TRUE) then

			doPlayerAddItem(cid, 5912, 1)

			npcHandler:say('Here you are.', cid)

		else

			npcHandler:say('Sorry, you don\'t have the item.', cid)

		end

		talkState[talkUser] = 0		

	end

	

end



npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

rep++ ;)

Rozumiem, że skrypt posiada własne modyfikacje i jest kompatybilny z najnowszymi wersjami TFS? :p
 
Akurat ten nie posiada, omg... Zawsze coś musisz Samme dogadać :p

Nie oznacza to że tamten skrypt, którego przerobiłem z własnymi modyfikacjami
musi ten też być z modyfikacjami <lol> :thumbup:
 
Ma ktoś npc djinn shop działającego pod 0.3.5pl1?


REp++ za pomoc ;p

zrób se sam takiego npc bo ktoś ci da lewego nie przejrzysz skryptu i będą mieli po 10000000000000 cc na servie :D

REP ++
 
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