Jaed Le Raep
★Gaeming★
- Joined
- Sep 3, 2007
- Messages
- 1,296
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And how popular do you believe they can be?
A ton of people with slow servers don't actually have that much content, they just gate it behind experience/gear gaps.
skipping the tutorial actually is a feature that works for the flash client onlyI actually do not like server's with an exp rate of any higher than 15x, even 10x is pushing it for me. I enjoy grinding monsters for levels and not having everything force fed to me in a server. I really don't think a slow-paced RPG server could be very popular, seeing that not many servers being advertised are slow-paced and most of them, even good ones, don't have as many players online as the high rate servers.
Just look at what's become of real tibia. The exp for premium accounts for the first two hours of stamina is upped by 50%, and creatures seem to yield a lot more experience than before, even without this bonus. Dawnport in real tibia can easily be rushed through in half an hour or less, you start at level 2 now in real tibia, as well as the option to totally skip the tutorial (which I have never done but I imagine it starts you at level 8 and spawns you at the vocation choosing rooms upon first log in).
What do you call a slow-paced RPG server? I still can't but finger on that genre.
I think it should be something like that:
1 hour of gametime consist average 3 unique interesting happenings.
In other words in between 20 minutes something memorial should happen what could highlight the game session for player if he would stop right there.
And all that time the theme/feel of game should remain the same.
What I consider memorial things?
Story unveilings.
player deaths if its well-made.
near death experience.
succeeding with whatever game has to offer (monster what takes minutes to kill or quest/mission/task completing etc.)
looting or creating an upgrade to character.
and even level up if its well-made.
Ok so that is that. This is what I think about slow-paced RPG servers if I here about any of them.
In that case, pretty much all the servers out there are almost like slow-paced games to me.
Even the new Archlight. I was looking forward for that, but it didn't meet the expectations it hyped for pre-launch.
Only thing what makes it fast is that scenery and game flow changes rapidly.
Some people call my beta server the most slow-paceded of them all.
Well I guess it looks like that and kinda is right now, because not enough filler activity (no event like things nor pvp yet)
Hard to make it fast paced when you got only 3 days of content as of now xD
Other than that I think my server will be pretty average, because of the detail working.
How popular could be slow-paced games?
Meh doesn't matter to me I think.
As long as game is well-made and fun it will be popular.
Do you think the current fast-paced server out there are popular?
As I see it right now.
They just seem to produce quantity not quality.
As soon as new server pops up with advertisement playerbase shifts to new server.
What is pretty much exactly the same. expect name and map could be different.
The most fun part of each quantity based server is about the race on equal terms to be the best.
After race is over, tibia offers pvp in open world, which is very cool feature if you ask me.
This will allow players to prove eachother they are best.
On most balanced server people will come back.
But the race factor is already toned down.
And lets be honest here, These servers have no PVE what so ever compared to some other indie 2D games.
Good example is Archlight again. I watched some stream for quite good hours and each time boss was under a gun or dungeon was made. They were freaking easy.
Even if PVP is good and balanced and well though, regular updates are required to give new elements to it and that is pretty much how the current servers operate.
1 launch, crappy patches, unbalanced.
For the best servers (what are not that good at all), people will come and wait for under potential launch.
Ehm, Sir Knighter no offence.
Your server has still lot of potential, Just produce quality not quantity and balance your items and vocations in game and your will be the next server where people will wait for even better servers like Delyria.
the dreamSlow-Paced servers only survive if they are fun, and can keep players interested at all levels.
lelI only like server where I need to enter tp, oneshot some kind of mob and get lvl 999999
^^