Rexanilator
New Member
- Joined
- Oct 3, 2009
- Messages
- 297
- Reaction score
- 2
My request is that on certain dolls when used - it will say something that uses the players name - such as the dread doll or the draken doll ("Hail PLAYERNAME!). Would someone please customize this code? Thanks in advance.
Code:
local DOLLS = {
[5080] = {"Hug me."},
[5669] = {
"It's not winning that matters, but winning in style.",
"Today's your lucky day. Probably.",
"Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.",
"That is one stupid question.",
"You'll need more rum for that.",
"Do or do not. There is no try.",
"You should do something you always wanted to.",
"If you walk under a ladder and it falls down on you it probably means bad luck.",
"Never say 'oops'. Always say 'Ah, interesting!'",
"Five steps east, fourteen steps south, two steps north and seventeen steps west!"
},
[6566] = {
"Fchhhhhh!",
"Zchhhhhh!",
"Grooaaaaar*cough*",
"Aaa... CHOO!",
"You... will.... burn!!"
},
[6388] = {"Merry Christmas "},
[6512] = {
"Ho ho ho",
"Jingle bells, jingle bells...",
"Have you been naughty?",
"Have you been nice?",
"Merry Christmas!",
"Can you stop squeezing me now... I'm starting to feel a little sick."
},
[8974] = {"ARE YOU PREPARED TO FACE YOUR DESTINY?"},
[8977] = {
"Weirdo, you're a weirdo! Actually all of you are!",
"Pie for breakfast, pie for lunch and pie for dinner!",
"All hail the control panel!",
"I own, Tibiacity owns, perfect match!",
"Hug me! Feed me! Hail me!"
},
[8981] = {
"It's news to me.",
"News, updated as infrequently as possible!",
"Extra! Extra! Read all about it!",
"Fresh off the press!"
},
[8982] = {
"Hail TibiaNordic!",
"So cold..",
"Run, mammoth!"
},
[13031] = {
"For zze emperor!",
"Hail to TibiaNation!!",
"Hail |PLAYERNAME|!!"
},
[13560] = {
"Mhausheausheu! What a FAIL! Mwahaha!",
"Hail |PLAYERNAME|! You are wearing old socks!",
"You are so unpopular even your own shadow refuses to follow you.",
"Have fun with FunTibia.com!"
}
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local doll = DOLLS[item.itemid]
if(doll == nil) then
return false
end
if(fromPosition.x == CONTAINER_POSITION) then
fromPosition = getThingPosition(cid)
end
local random = math.random(1, table.maxn(doll))
local sound = doll[random]
if(item.itemid == 6566) then
if(random == 3) then
doSendMagicEffect(fromPosition, CONST_ME_POFF)
elseif(random == 4) then
doSendMagicEffect(fromPosition, CONST_ME_FIREAREA)
elseif(random == 5) then
doTargetCombatHealth(0, cid, COMBAT_PHYSICALDAMAGE, -1, -1, CONST_ME_EXPLOSIONHIT)
end
elseif(item.itemid == 5669) then
doSendMagicEffect(fromPosition, CONST_ME_MAGIC_RED)
doTransformItem(item.uid, item.itemid + 1)
doDecayItem(item.uid)
elseif(item.itemid == 6388) then
doSendMagicEffect(fromPosition, CONST_ME_SOUND_YELLOW)
sound = sound .. getCreatureName(cid) .. "."
end
doCreatureSay(cid, sound, TALKTYPE_MONSTER, false, 0, fromPosition)
return true
end