Santy
Member
- Joined
- Aug 14, 2007
- Messages
- 654
- Reaction score
- 22
The lever:
The chests:
Code:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 1337 and item.itemid == 1945 then
local player1pos = {x=11, y=11, z=1, stackpos=253} --- all the things like this are players pos (where they need 2 be to get tped)
local player1 = getThingfromPos(player1pos)
local player2pos = {x=11, y=11, z=1, stackpos=253}
local player2 = getThingfromPos(player2pos)
local player3pos = {x=11, y=11, z=1, stackpos=253}
local player3 = getThingfromPos(player3pos)
local player4pos = {x=11, y=11, z=1, stackpos=253}
local player4 = getThingfromPos(player4pos)
local player5pos = {x=11, y=11, z=1, stackpos=253}
local player5 = getThingfromPos(player5pos)
local player6pos = {x=11, y=11, z=1, stackpos=253}
local player6 = getThingfromPos(player6pos)
local player7pos = {x=11, y=11, z=1, stackpos=253}
local player7 = getThingfromPos(player7pos)
local player8pos = {x=11, y=11, z=1, stackpos=253}
local player8 = getThingfromPos(player8pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 and player5.itemid > 0 and player6.itemid > 0 and player7.itemid > 0 and player8.itemid > 0 then
local queststatus1 = getPlayerStorageValue(player1.uid,7000) -- dont change this.
local queststatus2 = getPlayerStorageValue(player2.uid,7000)
local queststatus3 = getPlayerStorageValue(player3.uid,7000)
local queststatus4 = getPlayerStorageValue(player4.uid,7000)
local queststatus5 = getPlayerStorageValue(player5.uid,7000)
local queststatus6 = getPlayerStorageValue(player6.uid,7000)
local queststatus7 = getPlayerStorageValue(player7.uid,7000)
local queststatus8 = getPlayerStorageValue(player8.uid,7000)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 if queststatus5 == -1 and queststatus6 == -1 and queststatus7 == -1 and queststatus8 == -1 then
local nplayer1pos = {x=11, y=11, z=1, stackpos=253} -- pos where players are gonna get tped
local nplayer2pos = {x=11, y=11, z=1, stackpos=253}
local nplayer3pos = {x=11, y=11, z=1, stackpos=253}
local nplayer4pos = {x=11, y=11, z=1, stackpos=253}
local nplayer5pos = {x=11, y=11, z=1, stackpos=253}
local nplayer6pos = {x=11, y=11, z=1, stackpos=253}
local nplayer7pos = {x=11, y=11, z=1, stackpos=253}
local nplayer8pos = {x=11, y=11, z=1, stackpos=253}
local demon1pos = {x=11, y=11, z=1, stackpos=253} -- position for demons
local demon2pos = {x=11, y=11, z=1, stackpos=253}
local demon3pos = {x=11, y=11, z=1, stackpos=253}
local demon4pos = {x=11, y=11, z=1, stackpos=253}
local demon5pos = {x=11, y=11, z=1, stackpos=253}
local demon6pos = {x=11, y=11, z=1, stackpos=253}
doSendMagicEffect(player1pos,2) -- dont change this.
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doSendMagicEffect(player5pos,2)
doSendMagicEffect(player6pos,2)
doSendMagicEffect(player7pos,2)
doSendMagicEffect(player8pos,2)
doSummonCreature("demon", demon1pos) -- dont change this, unless u want a new monster instead of demon.
doSummonCreature("demon", demon2pos)
doSummonCreature("demon", demon3pos)
doSummonCreature("demon", demon4pos)
doSummonCreature("demon", demon5pos)
doSummonCreature("demon", demon6pos)
doTeleportThing(player1.uid,nplayer1pos) -- dont change this.
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doTeleportThing(player5.uid,nplayer1pos)
doTeleportThing(player6.uid,nplayer2pos)
doTeleportThing(player7.uid,nplayer3pos)
doTeleportThing(player8.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10) -- dont change this.
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doSendMagicEffect(nplayer5pos,10)
doSendMagicEffect(nplayer6pos,10)
doSendMagicEffect(nplayer7pos,10)
doSendMagicEffect(nplayer8pos,10)
else
doPlayerSendCancel(cid,"Somebody in your team already did this quest.")
end
else
doPlayerSendCancel(cid,"You need 8 players in your team.")
end
end
return 1
end
The chests:
Code:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 1337 then
queststatus = getPlayerStorageValue(cid,1337)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a Thunder Hammer.")
doPlayerAddItem(cid,2421,1)
setPlayerStorageValue(cid,1337,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
elseif item.uid == 1339 then
queststatus = getPlayerStorageValue(cid,1337)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a Sword of Valor.")
doPlayerAddItem(cid,2400,1)
setPlayerStorageValue(cid,1337,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
elseif item.uid == 1333 then
queststatus = getPlayerStorageValue(cid,1337)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a Stonecutter Axe.")
doPlayerAddItem(cid,2431,1)
setPlayerStorageValue(cid,1337,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
elseif item.uid == 1331 then
queststatus = getPlayerStorageValue(cid,1337)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a Demon Armor.")
doPlayerAddItem(cid,2494,1)
setPlayerStorageValue(cid,1337,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
else
return 0
end
return 1
end