emil1174
Active Member
- Joined
- Feb 12, 2012
- Messages
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- 45
Hello i try compiling tfs 0.2.11 and i have some problem.
Maybe someone help me ?
PHP:
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -Wno-deprecated -D__NO_HOMEDIR_CONF__ -D__USE_MYSQL__ -D__USE_SQLITE__ -Werror -O1 -c fileloader.cpp
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -Wno-deprecated -D__NO_HOMEDIR_CONF__ -D__USE_MYSQL__ -D__USE_SQLITE__ -Werror -O1 -c game.cpp
game.cpp:49:23: error: ioaccount.h: No such file or directory
game.cpp:50:22: error: ioplayer.h: No such file or directory
game.cpp: In member function 'void Game::setGameState(GameState_t)':
game.cpp:160: error: no matching function for call to 'Player::kickPlayer()'
player.h:140: note: candidates are: void Player::kickPlayer(bool)
game.cpp: In member function 'void Game::saveGameState()':
game.cpp:183: error: 'saveGameState' is not a member of 'ScriptEnviroment'
game.cpp: In member function 'void Game::loadGameState()':
game.cpp:188: error: 'loadGameState' is not a member of 'ScriptEnviroment'
game.cpp: At global scope:
game.cpp:191: error: prototype for 'int Game::loadMap(std::string, std::string)' does not match any in class 'Game'
game.h:130: error: candidate is: int32_t Game::loadMap(std::string)
game.cpp: In member function 'bool Game::placeCreature(Creature*, const Position&, bool)':
game.cpp:641: error: 'ONLINE_UPDATE' is not a member of 'ConfigManager'
game.cpp:642: error: 'forceOnlineListsave' was not declared in this scope
game.cpp: In member function 'bool Game::playerMoveItem(uint32_t, const Position&, uint16_t, uint8_t, const Position&, uint8_t)':
game.cpp:1077: error: no matching function for call to 'Game::internalMoveItem(Cylinder*&, Player*&, int, Item*&, uint8_t&)'
game.h:261: note: candidates are: ReturnValue Game::internalMoveItem(Cylinder*, Cylinder*, int32_t, Item*, uint32_t, Item**, uint32_t)
game.cpp:1088: error: no matching function for call to 'Map::getPathTo(Player*&, Position&, Position&, std::list<Direction, std::allocator<Direction> >&)'
map.h:254: note: candidates are: bool Map::getPathTo(const Creature*, const Position&, std::list<Direction, std::allocator<Direction> >&, int32_t)
game.cpp:1116: error: no matching function for call to 'Game::internalMoveItem(Cylinder*&, Cylinder*&, uint8_t&, Item*&, uint8_t&)'
game.h:261: note: candidates are: ReturnValue Game::internalMoveItem(Cylinder*, Cylinder*, int32_t, Item*, uint32_t, Item**, uint32_t)
game.cpp: At global scope:
game.cpp:1125: error: prototype for 'ReturnValue Game::internalMoveItem(Cylinder*, Cylinder*, int32_t, Item*, uint32_t, uint32_t)' does not match any in class 'Game'
game.h:261: error: candidate is: ReturnValue Game::internalMoveItem(Cylinder*, Cylinder*, int32_t, Item*, uint32_t, Item**, uint32_t)
game.cpp:1796: error: prototype for 'ReturnValue Game::internalTeleport(Thing*, const Position&)' does not match any in class 'Game'
game.h:323: error: candidate is: ReturnValue Game::internalTeleport(Thing*, const Position&, bool)
game.cpp:1817: error: no 'bool Game::anonymousBroadcastMessage(MessageClasses, const std::string&)' member function declared in class 'Game'
game.cpp:1862: error: no 'bool Game::internalBroadcastMessage(Player*, const std::string&)' member function declared in class 'Game'
game.cpp:1977: error: prototype for 'bool Game::playerOpenPrivateChannel(uint32_t, const std::string&)' does not match any in class 'Game'
game.h:370: error: candidate is: bool Game::playerOpenPrivateChannel(uint32_t, std::string)
game.cpp: In member function 'bool Game::playerUseItemEx(uint32_t, const Position&, uint8_t, uint16_t, const Position&, uint8_t, uint16_t, bool)':
game.cpp:2028: error: 'HOTKEYS' is not a member of 'ConfigManager'
game.cpp:2060: error: no matching function for call to 'Game::internalMoveItem(Cylinder*, Player*&, int, Item*&, uint8_t)'
game.h:261: note: candidates are: ReturnValue Game::internalMoveItem(Cylinder*, Cylinder*, int32_t, Item*, uint32_t, Item**, uint32_t)
game.cpp: In member function 'bool Game::playerUseItem(uint32_t, const Position&, uint8_t, uint8_t, uint16_t, bool)':
game.cpp:2100: error: 'HOTKEYS' is not a member of 'ConfigManager'
game.cpp: In member function 'bool Game::playerUseBattleWindow(uint32_t, const Position&, uint8_t, uint32_t, uint16_t, bool)':
game.cpp:2157: error: 'HOTKEYS' is not a member of 'ConfigManager'
game.cpp: In member function 'bool Game::playerWriteItem(uint32_t, uint32_t, const std::string&)':
game.cpp:2342: error: 'class Item' has no member named 'setWrittenDate'
game.cpp:2348: error: 'class Item' has no member named 'resetWrittenDate'
game.cpp: In member function 'bool Game::playerAcceptTrade(uint32_t)':
game.cpp:2532: error: no matching function for call to 'Game::internalMoveItem(Cylinder*&, Player*&, int, Item*&, uint8_t)'
game.h:261: note: candidates are: ReturnValue Game::internalMoveItem(Cylinder*, Cylinder*, int32_t, Item*, uint32_t, Item**, uint32_t)
game.cpp:2533: error: no matching function for call to 'Game::internalMoveItem(Cylinder*&, Player*&, int, Item*&, uint8_t)'
game.h:261: note: candidates are: ReturnValue Game::internalMoveItem(Cylinder*, Cylinder*, int32_t, Item*, uint32_t, Item**, uint32_t)
game.cpp: In member function 'bool Game::playerLookAt(uint32_t, const Position&, uint16_t, uint8_t)':
game.cpp:2738: error: 'class Creature' has no member named 'gmInvisible'
game.cpp:2764: error: 'class Player' has no member named 'getAccessLevel'
game.cpp: At global scope:
game.cpp:2952: error: prototype for 'bool Game::playerSetFightModes(uint32_t, fightMode_t, chaseMode_t, bool)' does not match any in class 'Game'
game.h:398: error: candidate is: bool Game::playerSetFightModes(uint32_t, fightMode_t, chaseMode_t, secureMode_t)
game.cpp: In member function 'bool Game::playerRequestAddVip(uint32_t, const std::string&)':
game.cpp:2975: error: 'IOPlayer' has not been declared
game.cpp: In member function 'bool Game::playerSay(uint32_t, uint16_t, SpeakClasses, const std::string&, const std::string&)':
game.cpp:3081: error: 'internalBroadcastMessage' was not declared in this scope
game.cpp: In member function 'bool Game::playerSayCommand(Player*, SpeakClasses, const std::string&)':
game.cpp:3096: error: 'class Player' has no member named 'getAccessLevel'
game.cpp: In member function 'bool Game::playerYell(Player*, const std::string&)':
game.cpp:3156: error: 'EXHAUSTED' is not a member of 'ConfigManager'
game.cpp:3163: error: 'EXHAUSTED_ADD' is not a member of 'ConfigManager'
game.cpp: At global scope:
game.cpp:3217: error: no 'bool Game::isViewClear(const Position&, const Position&, bool)' member function declared in class 'Game'
game.cpp: In member function 'bool Game::getPathToEx(const Creature*, const Position&, std::list<Direction, std::allocator<Direction> >&, uint32_t, uint32_t, bool, bool, int32_t)':
game.cpp:3312: error: 'class Map' has no member named 'isViewClear'
game.cpp:3353: error: 'isViewClear' was not declared in this scope
game.cpp:3359: error: no matching function for call to 'Map::getPathTo(const Creature*&, Position&, const Position&, std::list<Direction, std::allocator<Direction> >&, int32_t&)'
map.h:254: note: candidates are: bool Map::getPathTo(const Creature*, const Position&, std::list<Direction, std::allocator<Direction> >&, int32_t)
game.cpp: In member function 'void Game::checkCreature(uint32_t)':
game.cpp:3455: error: 'class Creature' has no member named 'onDie'
game.cpp: In member function 'bool Game::combatBlockHit(CombatType_t, Creature*, Creature*, int32_t&, bool, bool)':
game.cpp:3575: error: 'NM_ME_PUFF' was not declared in this scope
game.cpp:3584: error: 'NM_ME_PUFF' was not declared in this scope
game.cpp:3621: error: 'NM_ME_PUFF' was not declared in this scope
game.cpp: In member function 'bool Game::combatChangeHealth(CombatType_t, Creature*, Creature*, int32_t)':
game.cpp:3649: error: 'NM_ME_PUFF' was not declared in this scope
game.cpp: In member function 'bool Game::combatChangeMana(Creature*, Creature*, int32_t)':
game.cpp:3801: error: 'NM_ME_PUFF' was not declared in this scope
game.cpp:3809: error: 'NM_ME_PUFF' was not declared in this scope
game.cpp: At global scope:
game.cpp:4218: error: no 'void Game::checkShutdown(int)' member function declared in class 'Game'
game.cpp:4291: error: no 'void Game::sendRulesBox(const std::string&, Player*)' member function declared in class 'Game'
game.cpp:4658: error: no 'void Game::forceOnlineListsave(int)' member function declared in class 'Game'
make: *** [game.o] Error 1
erana:/home/tfs#
![byao34.jpg](/proxy.php?image=http%3A%2F%2Fscreenshu.com%2Fstatic%2Fuploads%2Ftemporary%2F9h%2Fs2%2Fhm%2Fbyao34.jpg&hash=3ff2924398952fcdb9ff3d32dd1b1c96)
Maybe someone help me ?