local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.1, -85, -1.1, -85)
local distanceCombat1 = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatFormula(distanceCombat, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)
arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, }
local area1 = createCombatArea(arr1)
setCombatArea(combat1, area1)
local function onCastSpell1(parameters)
doCombat(parameters.cid, combat1, parameters.var) end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
return
TRUE
end