amatria
Well-Known Member
Hi!
A few days ago I came across this issue on GitHub (#984 - Znote - Live cast system) and it has been echoing in my head ever since then. I did some research and saw that some have tried to implement the system ---!2230, !994--- but ended up abandoning it. So, is it worth the effort? I'm willing to give it a try and challenge myself ---I am not that interested in the money, though.
Also, I am aware that there exist these "code quality guidelines":
So, to wrap up, I would appreciate your opinions, thoughts, advice etc. on the matter before actually committing.
Cheers.
amatria.
A few days ago I came across this issue on GitHub (#984 - Znote - Live cast system) and it has been echoing in my head ever since then. I did some research and saw that some have tried to implement the system ---!2230, !994--- but ended up abandoning it. So, is it worth the effort? I'm willing to give it a try and challenge myself ---I am not that interested in the money, though.
Also, I am aware that there exist these "code quality guidelines":
However, the issue is quite old ---it was posted back in 2014. So, should I consider any other restriction?The use of the dispatcher thread must be minimal.
All caster variables must be stored in the ProtocolGame instance of the caster player.
So, to wrap up, I would appreciate your opinions, thoughts, advice etc. on the matter before actually committing.
Cheers.
amatria.