di12345di
New Member
- Joined
- Aug 1, 2012
- Messages
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hello someone could modify the script and grant access to use spells, getting more mutated unable to write anything just using magic.
<talkaction log="yes" words="/mute;/desmute" access="2" event="script" value="muteplayer.lua"/>
talkactions/script
muteplayer.lua
<event type="login" name="MutePlayer" event="script" value="mute_check.lua"/>
creaturescript/script
mute_check.lua
<talkaction log="yes" words="/mute;/desmute" access="2" event="script" value="muteplayer.lua"/>
talkactions/script
muteplayer.lua
Code:
local v = {}
for k = 1, 100 do
table.insert(v, createConditionObject(CONDITION_MUTED))
setConditionParam(v[k], CONDITION_PARAM_TICKS, k*60*1000)
end
function onSay(cid, words, param)
if (words == "/mute") then
local t = string.explode(param, ",")
if param == '' then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Invalid param specified.") return true end
local player,time,pid = getPlayerByName(t[1]),t[2],getPlayerByNameWildcard(t[1])
if(not pid or (isPlayerGhost(pid) and getPlayerGhostAccess(pid) > getPlayerGhostAccess(cid))) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player with this name doesn\'t exist or is offline.") return TRUE end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você mutou o jogador "..t[1].." por "..time.." minutos.")
doAddCondition(player, v[tonumber(time)])
setPlayerStorageValue(player, 90000, os.time()+time*60)
doPlayerSendTextMessage(player, MESSAGE_INFO_DESCR, "Você foi mutado por "..time.." minutos.")
elseif (words == "/desmute") then
if param == '' then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Invalid param specified.") return true end
local player = getPlayerByNameWildcard(param)
if(not player)then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player not found.") return true end
if getCreatureCondition(player, CONDITION_MUTED) == false then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "este jogador não está mutado.") return true end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você desmutou o jogador "..param..".")
doRemoveCondition(player, CONDITION_MUTED)
setPlayerStorageValue(player, 90000, -1)
doPlayerSendTextMessage(player, MESSAGE_INFO_DESCR, "Você foi desmutado.")
end
return true
end
<event type="login" name="MutePlayer" event="script" value="mute_check.lua"/>
creaturescript/script
mute_check.lua
Code:
local v = {}
for k = 1, 100000 do
table.insert(v, createConditionObject(CONDITION_MUTED))
setConditionParam(v[k], CONDITION_PARAM_TICKS, k*1000)
end
function onLogin(cid)
if getPlayerStorageValue(cid, 90000) >= os.time() then
doAddCondition(cid, v[tonumber(getPlayerStorageValue(cid, 90000) - os.time())])
end
return TRUE
end