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Firefield appears forever.

Zer0xe

Freedom, Health & Courage
Joined
Aug 3, 2007
Messages
643
Reaction score
2
Location
Sweden
All the fields never disappears, that's my problem...
I use Mystic Spirit 0.2.1

And you can't even throw a Magic Wall on any field either, the magic wall wont plop up.


Any help will be rep'ed.


Zer0xe.
 
Items.xml
Code:
	<item id="1492" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="replaceable" value="0"/>
		<attribute key="field" value="fire">
			<attribute key="damage" value="20"/>
			<attribute key="ticks" value="10000"/>
			<attribute key="count" value="7"/>
			<attribute key="damage" value="10"/>
		</attribute>
	</item>
	<item id="1493" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="replaceable" value="0"/>
		<attribute key="field" value="fire">
			<attribute key="ticks" value="10000"/>
			<attribute key="count" value="7"/>
			<attribute key="damage" value="10"/>
		</attribute>
	</item>
	<item id="1494" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="replaceable" value="0"/>
		<attribute key="field" value="fire"/>
	</item>
	<item id="1496" article="a" name="poison field">
		<attribute key="type" value="magicfield"/>
		<attribute key="replaceable" value="0"/>
		<attribute key="field" value="poison">
			<attribute key="ticks" value="5000"/>
			<attribute key="start" value="5"/>
			<attribute key="damage" value="100"/>
		</attribute>
	</item>
	<item id="1495" article="an" name="energy field">
		<attribute key="type" value="magicfield"/>
		<attribute key="replaceable" value="0"/>
		<attribute key="field" value="energy">
			<attribute key="damage" value="30"/>
			<attribute key="ticks" value="10000"/>
			<attribute key="damage" value="25"/>
		</attribute>
	</item>
	<item id="1487" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="1488"/>
		<attribute key="duration" value="120"/>
		<attribute key="field" value="fire">
			<attribute key="damage" value="20"/>
			<attribute key="ticks" value="10000"/>
			<attribute key="count" value="7"/>
			<attribute key="damage" value="10"/>
		</attribute>
	</item>
	<item id="1488" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="1489"/>
		<attribute key="duration" value="120"/>
		<attribute key="field" value="fire">
			<attribute key="ticks" value="10000"/>
			<attribute key="count" value="7"/>
			<attribute key="damage" value="10"/>
		</attribute>
	</item>
	<item id="1489" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="120"/>
		<attribute key="field" value="fire"/>
	</item>
	<item id="1491" article="an" name="energy field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="120"/>
		<attribute key="field" value="energy">
			<attribute key="damage" value="30"/>
			<attribute key="ticks" value="10000"/>
			<attribute key="damage" value="25"/>
		</attribute>
	</item>
	<item id="1490" article="a" name="poison field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="120"/>
		<attribute key="field" value="poison">
			<attribute key="ticks" value="5000"/>
			<attribute key="start" value="5"/>
			<attribute key="damage" value="100"/>
		</attribute>
	</item>
	<item id="1497" article="a" name="magic wall">
		<attribute key="type" value="magicfield"/>
	</item>
	<item id="1498" article="a" name="magic wall">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="20"/>
	</item>
	<item id="1499" article="a" name="rush wood">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="45"/>
	</item>
	<item id="1500" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="1501"/>
		<attribute key="duration" value="10"/>
		<attribute key="field" value="fire">
			<attribute key="damage" value="20"/>
			<attribute key="ticks" value="10000"/>
			<attribute key="count" value="7"/>
			<attribute key="damage" value="10"/>
		</attribute>
	</item>
	<item id="1501" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="1502"/>
		<attribute key="duration" value="10"/>
		<attribute key="field" value="fire">
			<attribute key="ticks" value="10000"/>
			<attribute key="count" value="7"/>
			<attribute key="damage" value="10"/>
		</attribute>
	</item>
	<item id="1502" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="10"/>
		<attribute key="field" value="fire"/>
	</item>
	<item id="1503" article="a" name="poison gas">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="10"/>
		<attribute key="field" value="poison">
			<attribute key="ticks" value="5000"/>
			<attribute key="start" value="5"/>
			<attribute key="damage" value="100"/>
		</attribute>
	</item>
	<item id="1504" article="an" name="energy field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="10"/>
		<attribute key="field" value="energy">
			<attribute key="damage" value="30"/>
			<attribute key="ticks" value="10000"/>
			<attribute key="damage" value="25"/>
		</attribute>
	</item>
	<item id="1505" name="smoke">
		<attribute key="type" value="magicfield"/>
		<attribute key="replaceable" value="0"/>
	</item>
	<item id="1506" article="a" name="searing fire">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="1507"/>
		<attribute key="duration" value="10"/>
		<attribute key="replaceable" value="0"/>
		<attribute key="field" value="fire">
			<attribute key="damage" value="300"/>
		</attribute>
	</item>
	<item id="1507" article="a" name="searing fire">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="1508"/>
		<attribute key="duration" value="10"/>
		<attribute key="replaceable" value="0"/>
		<attribute key="field" value="fire">
			<attribute key="damage" value="300"/>
		</attribute>
	</item>

Those? :eek:

Items.xml Magic Wall
Code:
<item id="2293" article="a" name="magic wall rune">
		<attribute key="runeSpellName" value="adevo grav tera"/>
		<attribute key="weight" value="120"/>
		<attribute key="charges" value="3"/>
	</item>
	</item>
	<item id="1497" article="a" name="magic wall">
		<attribute key="type" value="magicfield"/>
	</item>
	<item id="1498" article="a" name="magic wall">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="20"/>
	</item>


I have no Idea which one of those you mean though.


Zer0xe.
 
Items.xml
Code:
	<item id="1492" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="replaceable" value="0"/>
		<attribute key="field" value="fire">
			<attribute key="damage" value="20"/>
			<attribute key="ticks" value="10000"/>
			<attribute key="count" value="7"/>
			<attribute key="damage" value="10"/>
		</attribute>
	</item>
	<item id="1493" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="replaceable" value="0"/>
		<attribute key="field" value="fire">
			<attribute key="ticks" value="10000"/>
			<attribute key="count" value="7"/>
			<attribute key="damage" value="10"/>
		</attribute>
	</item>
	<item id="1494" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="replaceable" value="0"/>
		<attribute key="field" value="fire"/>
	</item>
	<item id="1496" article="a" name="poison field">
		<attribute key="type" value="magicfield"/>
		<attribute key="replaceable" value="0"/>
		<attribute key="field" value="poison">
			<attribute key="ticks" value="5000"/>
			<attribute key="start" value="5"/>
			<attribute key="damage" value="100"/>
		</attribute>
	</item>
	<item id="1495" article="an" name="energy field">
		<attribute key="type" value="magicfield"/>
		<attribute key="replaceable" value="0"/>
		<attribute key="field" value="energy">
			<attribute key="damage" value="30"/>
			<attribute key="ticks" value="10000"/>
			<attribute key="damage" value="25"/>
		</attribute>
	</item>
	<item id="1487" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="1488"/>
		<attribute key="duration" value="120"/>
		<attribute key="field" value="fire">
			<attribute key="damage" value="20"/>
			<attribute key="ticks" value="10000"/>
			<attribute key="count" value="7"/>
			<attribute key="damage" value="10"/>
		</attribute>
	</item>
	<item id="1488" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="1489"/>
		<attribute key="duration" value="120"/>
		<attribute key="field" value="fire">
			<attribute key="ticks" value="10000"/>
			<attribute key="count" value="7"/>
			<attribute key="damage" value="10"/>
		</attribute>
	</item>
	<item id="1489" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="120"/>
		<attribute key="field" value="fire"/>
	</item>
	<item id="1491" article="an" name="energy field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="120"/>
		<attribute key="field" value="energy">
			<attribute key="damage" value="30"/>
			<attribute key="ticks" value="10000"/>
			<attribute key="damage" value="25"/>
		</attribute>
	</item>
	<item id="1490" article="a" name="poison field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="120"/>
		<attribute key="field" value="poison">
			<attribute key="ticks" value="5000"/>
			<attribute key="start" value="5"/>
			<attribute key="damage" value="100"/>
		</attribute>
	</item>
	<item id="1497" article="a" name="magic wall">
		<attribute key="type" value="magicfield"/>
	</item>
	<item id="1498" article="a" name="magic wall">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="20"/>
	</item>
	<item id="1499" article="a" name="rush wood">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="45"/>
	</item>
	<item id="1500" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="1501"/>
		<attribute key="duration" value="10"/>
		<attribute key="field" value="fire">
			<attribute key="damage" value="20"/>
			<attribute key="ticks" value="10000"/>
			<attribute key="count" value="7"/>
			<attribute key="damage" value="10"/>
		</attribute>
	</item>
	<item id="1501" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="1502"/>
		<attribute key="duration" value="10"/>
		<attribute key="field" value="fire">
			<attribute key="ticks" value="10000"/>
			<attribute key="count" value="7"/>
			<attribute key="damage" value="10"/>
		</attribute>
	</item>
	<item id="1502" article="a" name="fire field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="10"/>
		<attribute key="field" value="fire"/>
	</item>
	<item id="1503" article="a" name="poison gas">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="10"/>
		<attribute key="field" value="poison">
			<attribute key="ticks" value="5000"/>
			<attribute key="start" value="5"/>
			<attribute key="damage" value="100"/>
		</attribute>
	</item>
	<item id="1504" article="an" name="energy field">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="10"/>
		<attribute key="field" value="energy">
			<attribute key="damage" value="30"/>
			<attribute key="ticks" value="10000"/>
			<attribute key="damage" value="25"/>
		</attribute>
	</item>
	<item id="1505" name="smoke">
		<attribute key="type" value="magicfield"/>
		<attribute key="replaceable" value="0"/>
	</item>
	<item id="1506" article="a" name="searing fire">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="1507"/>
		<attribute key="duration" value="10"/>
		<attribute key="replaceable" value="0"/>
		<attribute key="field" value="fire">
			<attribute key="damage" value="300"/>
		</attribute>
	</item>
	<item id="1507" article="a" name="searing fire">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="1508"/>
		<attribute key="duration" value="10"/>
		<attribute key="replaceable" value="0"/>
		<attribute key="field" value="fire">
			<attribute key="damage" value="300"/>
		</attribute>
	</item>

Those? :eek:

Items.xml Magic Wall
Code:
<item id="2293" article="a" name="magic wall rune">
		<attribute key="runeSpellName" value="adevo grav tera"/>
		<attribute key="weight" value="120"/>
		<attribute key="charges" value="3"/>
	</item>
	</item>
	<item id="1497" article="a" name="magic wall">
		<attribute key="type" value="magicfield"/>
	</item>
	<item id="1498" article="a" name="magic wall">
		<attribute key="type" value="magicfield"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="duration" value="20"/>
	</item>


I have no Idea which one of those you mean though.


Zer0xe.

And the actions for fields?
 
I'm a newbie on these things but isn't

Code:
 		<attribute key="decayTo" value="0"/>
The problem?
Make it the id that the smaller fire field is..
Go look in rmrs or smth xd
 
I'm a newbie on these things but isn't

Code:
 		<attribute key="decayTo" value="0"/>
The problem?
Make it the id that the smaller fire field is..
Go look in rmrs or smth xd

Nope, that's not the problem. You want it to decayTo zero. If not the fire field will stay the same size forever. All this happens in the magicfield script, which he has to post before I can help him.
 
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