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Lua Frags Reset onDeath?

Castic

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Joined
Sep 10, 2010
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I want to know how to make it so everytime you die your frag count will reset back to 0. Do I need a script for this? If so can anyone help me with it.
 
Code:
function onDeath(cid, corpse, deathList)
	if isPlayer(cid) then
		for i = 1, #deathList do
			if isPlayer(deathList[i]) then
				db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE `id` IN (SELECT `kill_id` FROM `player_killers` WHERE `player_id` = " .. getPlayerGUID(cid) .. ")")
				break
			end
		end
	end
	
	return true
end
 
can you explain why is not working for me

i made a lua code under creaturescripts and called it
<event type="death" name="fragreset" event="script" value="fragreset.lua"/>
 
can you explain why is not working for me

i made a lua code under creaturescripts and called it
<event type="death" name="fragreset" event="script" value="fragreset.lua"/>

Add this line to your login.lua
Code:
registerCreatureEvent(cid, "fragreset")
 
thx it turned out if was a misspelling when i register it

now how i make it reset frag at login also
 
Last edited:
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