nanduzenho
Member
Good morning, Does anyone know why the time doesn't change?
!frags
Solved! I got it!!!
Change this:
For this:
And this:
For this:
XD
!frags
Lua:
function onSay(player, words, param)
local fragTime = configManager.getNumber(configKeys.FRAG_TIME)
if fragTime <= 0 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You do not have any unjustified kills. Red skull at " ..
configManager.getNumber(configKeys.KILLS_TO_RED) .. " frags. Black skull at " .. configManager.getNumber(configKeys.KILLS_TO_BLACK) .. " frags.")
return false
end
local skullTime = player:getSkullTime()
if skullTime <= 0 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You do not have any unjustified kills. Red skull at " ..
configManager.getNumber(configKeys.KILLS_TO_RED) .. " frags. Black skull at " .. configManager.getNumber(configKeys.KILLS_TO_BLACK) .. " frags.")
return false
end
local kills = math.ceil(skullTime / fragTime)
local remainingSeconds = math.floor((skullTime % fragTime) / 1000)
local hours = math.floor(remainingSeconds / 3600)
local minutes = math.floor((remainingSeconds % 3600) / 60)
local seconds = remainingSeconds % 60
local message = "You have " .. kills .. " unjustified kill" .. (kills > 1 and "s" or "") .. ". Red skull at " ..
configManager.getNumber(configKeys.KILLS_TO_RED) .. " frags. Black skull at " .. configManager.getNumber(configKeys.KILLS_TO_BLACK) ..
" frags. The amount of unjustified kills will decrease after: "
if hours ~= 0 then
if hours == 1 then
message = message .. hours .. " hour, "
else
message = message .. hours .. " hours, "
end
end
if hours ~= 0 or minutes ~= 0 then
if minutes == 1 then
message = message .. minutes .. " minute and "
else
message = message .. minutes .. " minutes and "
end
end
if seconds == 1 then
message = message .. seconds .. " second."
else
message = message .. seconds .. " seconds."
end
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, message)
return false
end
Post automatically merged:
Solved! I got it!!!
Change this:
Lua:
local remainingSeconds = math.floor((skullTime % fragTime) / 1000)
For this:
Code:
local remainingSeconds = math.floor(skullTime % fragTime)
And this:
Code:
local hours = math.floor(remainingSeconds / 3600)
For this:
Code:
local hours = math.floor(remainingSeconds / 3600000)
XD
Last edited: