The myth of the mighty bear lives on!2v2 Duel
Some suggestions i would have ~
Visual suggestion ~ the XP of a creature gets shown atm by a normal string of numbers like 3564307, instead make it have . in between so its easier to see the current XP and whats needed for next level like 3.856.543, would make it simply easier to read the number and see what xp u need for the next level
New fishing rods ~ Fishing rods that can fish up more then just 2 creatures, like 3-4 since if u got a strong creature u fish up faster then what u can kill, i think it would make it easier to fish and get some more xp tat way.
Runes ~ Make evolution runes easier accesible since atm its way harder to loot the corresponding runes then it is to actually level the creature up to the needed level, even if the level is 90+
Catching ~ Make the player level needed to catch stronger creatures since atm ucan just run around and catch creatures no matter what level instead of leveling the creatures for it, makeit so that u cant catch creatures if the player level isnt higher then the creature level (So the player level actually counts for something)
Player level ~ Make the player level add bonuses like extra % while catching
Addons ~ Add addon quests where u need to either trade creature products for it or do questlines and dungeons to get them
I disagree with you on player level. Player level makes a huge difference on the damage dealt. its actually more useful then creature level.
Well passive attacks is not impossible. But i would love some suggestions of passive attacks and etc... About the damage and leveling system, the thing is. It was to easy to catch higher level creatures rather than the lower levels. So now its been changed.Passive attack would already be a huge plus...But i think the dmg system is kinda odd. It should be more base on monster level rather then player lvl. I think EVO makes a huge difference and therefore only a selected few monster are worth leveling . Specially one with 4 or 5 evo(unsure about the 5 evo ) but,the way you have the dmg system the more evo you have it reduce dmg by a flat % . So its just better using stuff with 3-4-5evo rather then taking something with 0 evo. So when people figure this out you will see everyone using the same monster...thinking hydra atm but theres probably more havent got time to play these last few days.
Some suggestions i would have ~
Visual suggestion ~ the XP of a creature gets shown atm by a normal string of numbers like 3564307, instead make it have . in between so its easier to see the current XP and whats needed for next level like 3.856.543, would make it simply easier to read the number and see what xp u need for the next level
New fishing rods ~ Fishing rods that can fish up more then just 2 creatures, like 3-4 since if u got a strong creature u fish up faster then what u can kill, i think it would make it easier to fish and get some more xp tat way.
Runes ~ Make evolution runes easier accesible since atm its way harder to loot the corresponding runes then it is to actually level the creature up to the needed level, even if the level is 90+
Catching ~ Make the player level needed to catch stronger creatures since atm ucan just run around and catch creatures no matter what level instead of leveling the creatures for it, makeit so that u cant catch creatures if the player level isnt higher then the creature level (So the player level actually counts for something)
Player level ~ Make the player level add bonuses like extra % while catching
Addons ~ Add addon quests where u need to either trade creature products for it or do questlines and dungeons to get them
21:56 1 players online.
21:56 Silveralol Beta [21].
it would be nice if you use "magic level bar" to show monster level, i mean this one:
It would be nice you increase rates and give some cash, this is a test and not too many people has too much time to play and get a decent level to explore xD
btw i can't buy anything
passive monsters are bugged, i can kill them too easy, they are just moving around and don't attack me
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