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gdb bug report (Segmentation fault)

bielzin

Scripter, Retired Mapper
Joined
Jul 29, 2009
Messages
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Hello,

When a player attacks a monster (unsure which) the server crashes, and upon the crash it shows the following error "Segmentation fault, Core Dumped".

Please see attached screenshots and help me ASAP.

DDFmAYY.png




2MfULd8.png
 
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, true)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WEAPONTYPE)
setCombatParam(combat1, COMBAT_PARAM_USECHARGES, true)

--[[function onGetFormulaValues(cid, level, skill, attack, factor)
local skillTotal, levelTotal = skill + attack * 3, level
return -(skillTotal * 3.3 + levelTotal), -(skillTotal * 4 + levelTotal)
end]]
function onGetFormulaValues(cid, level, skill, attack, factor)
local skillTotal, levelTotal = skill + attack * 3, level
return -(skillTotal * 2.3 + levelTotal), -(skillTotal * 2.6 + levelTotal)
end

setCombatCallback(combat1, CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")

function onCastSpell(cid, var)
--[[if exhaustion.check(cid, 23000) == false then
exhaustion.set(cid, 23000, 5)]]
return doCombat(cid, combat1, var)
--[[else
doPlayerSendCancel(cid, "You are exhausted.")
end]]
end
 
Last edited:
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