Hello againnn
The public beta will open saturday, and I got a new team member he will write some advertisement post tomorow with ip, general info about server etc! he has also offered to pay for hosting and future advertisements when beta is done
for now i will share some info what was added since i last posted
i added functions in sources to make it possible for me to use players items and make players cast spells, this is for example used by our ingame healing bot.
and since i can use items with code now, i made backpacks open when you login (just small qol feature), and i added some talkactions that open containers,,, for example !charms will open the charm container, but u can also open it via the store button ingame
i changed all existing item rewards,,, before in quests you could usually choose 1 item for your vocation, but now instead I removed all those vocation requirements, and added new stats to those items, so for now in some quests you can choose if you want a defensive item, maybe a item that increases attackspeed by a lot or maybe something that gives crits. this will make characters abit more unique.
and I also added our custom item attributes to exisiting items.
i also changed how exhaustions works on items,,, usually you can't push items/creatures/use general items such as shovel etc at the same time you are spamming an item hotkey. but now it's possible, i also made it smoother to use items while u are running around.
there was a lot of charms added, we added bosses that can spawn in regular spawns and i'm gonna add a !boss command that shows when they spawn and if they are alive etc, they all drop new items and charms. there was also many new quests added
some new quests: