New System Added: Magic Items - Randomized Item Stats
All equipment dropped by any monster has an equal chance to get magical stat bonuses.
You can only find certain attributes on items, for example..
a wand cannot get bonus armor and paladin armor cannot get bonus attack.
When an item becomes magical it can get a prefix, suffix or both.
The maximum amount of attribute bonuses an item can receive is two.
Here are some examples below.
You see a Qumora's vampiric falcon battleaxe of stun (Atk:30 physical + 50 energy, Def:33, axe fighting +7, critical hit chance 10%, critical extra damage +10%, protection energy +12%).
It can only be wielded properly by knights of level 300 or higher.
Imbuements: (Empty Slot, Empty Slot).
Classification: 4 Tier: 0
It weighs 95.00 oz.
[Magical Attributes]
Life Steal: 4-9 | 6%
Stun Chance: 3% - 1 sec
Client ID: 28724
Position: (65535, 65, 3)
New System AddedEnhanced Monsters Here are some examples below.
DIABOLIC MONSTER
Tier One:
boostExperiencePercent =10
boostDamagePercent = 10
boostHealthPercent = 25
boostSpeedPercent = 5
boostLootPercent = 10
Tier Two:
boostExperiencePercent = 20,
boostDamagePercent = 35,
boostHealthPercent = 50,
boostSpeedPercent = 10,
boostLootPercent = 25,
DEMONIC MONSTER
Tier 1:
boostExperiencePercent = 10,
boostDamagePercent = 10,
boostHealthPercent = 25,
boostSpeedPercent = 5,
boostLootPercent = 10,
Tier Two:
boostExperiencePercent = 20,
boostDamagePercent = 35,
boostHealthPercent = 50,
boostSpeedPercent = 10,
boostLootPercent = 25,