Heyho
Ok, I am done with exam period, I have had an excellent Christmas and new year.
Its time to get back to the project.
#1:
I would like some feedback from you guys again. And we are still working on the national (town-ational? townal? XD) conquering system. If you have kept yourself up to date, you should already be a bit familiar with it, if not, make sure to read opening post, do a search for the conquering system, and follow up on my progress from
this post. (and my like next 10 posts from there).
So, I am thinking how much shall I stretch the advantages gained from the conquering system in terms of PvP.
The towns are always in conflict with each other, conquered areas, should it be possible for a white skulled person to be able to hide himself behind conquered land to avoid giving the enemy a chance to claim revenge?
This is townal~? speaking, meaning this method would only seem to be efficient as long as the opponement is from another town than you, else they could pass it just as you.
Or should I "make it fair", and make sure you can only enter claimed zones as long as you dont have a pz icon?
Surely the latter is more fair, but wouldn't things get spiced up a bit? Suddenly the conquering system will play a major role in terms of pvp.
This could also be a way to
balance town population, since there are both advantages and disadvantages to having the majority of the population on your side. You would rather keep the hunting grounds for you and your close friends rather than accessible for everyone.
But on the other side, you would rather have access to all zones, because you like the freedom and the fact that enemies cant hide behind their conquered zone. As long as you townal~ owns that zone, there is nowhere for them to hide.
I'm thinking alot about this, and I personally think that going the safe and fair "pz lock no access whatSoEver" sounds damn boring, and alot of interesting aspects of the gameplay regarding the conquering system will be completely blocked out.
#2:
A portion of our spells:
(Not in correct order)
Adrenaline - You can feel the blood pumping through your veins, muscles itching for pressure and your focus so dedicated on the enemy its like nobody else exist.
[Gains adrenaline condition for 2 minutes with 100 adrenaline points]
[If you run out of adrenaline points the adrenaline condition will be immediately dispelled].
Charge- You quickly leap to your enemy, dealing damage and slows then down for x seconds. Your feet gets really exhausted.
(If adrenaline condition is active, you will not get exhausted, but loose 40 adrenaline points).
Weapon throw - You tighten your muscles and throw your weapon at your enemy at immense speed. Causing 2-3x? physical damage to them. However trowing away your weapon means disarming yourself for a brief moment, and your muscles also takes a toll by being really exhausted.
(If adrenaline condition is active, you will not get exhausted, but loose 30 adrenaline points).
A nice set of spells that interacts with each other, obtained from the warrior profession.
Cripling shot- Your next x range attacks will deal regular physical damage, + a poison condition which in seconds will spread and paralyze your whole body if not being treated immediately. (5 - 10 seconds).
Bloodthirst- ummh.. How shall I explain.... Lasts 1 - 2 minutes, with 5 seconds tickrate. If you during the first 5 seconds (before first tick starts) you deal 300 damage to your enemy, the tick will make them loose 30 additional damage, (10% of 300dmg), and then you will be healed for 30HP.
Then if you during the next 5 seconds, manage to deal 200 damage, (They will have a total loss by 530 damage), they will loose 53 damage, and you will be healed for 53 HP.
[So far 10 seconds...]
Then during the next 5 seconds, you deal 250 damage, total damage so far: 833, which means enemy loose 83HP, while you gain 83HP.
916
deal 200 dmg
they have lost total 1116 damage since magic started, they now loose 116 additional HP, and you get 116 HP.
So in this sample, the magic have "stolen" 282 HP from enemy, and you have gained 282HP.
It wasnt so dangerous the first seconds, but if you are under this magic, it would be wise to get away as quickly as possible. And take as little damage as possible.
What describtion should I give this spell?
#3:
I am checking out the PvP system a bit, and made a simple script that will only allow you to PK (attack/damage) somebody who are aprox +/-XX% your own level.
Script contains core functionality, tested on another OT server. Feel free to rip if you want.
(I was extra kind to take an image of it, so if you really want this code, you gotta get used to coding! ^^)
But should I use this pvp system on Quest OTs? Or should I keep it more "open" allowing powerabusers to do whatever they want with the lowbies and such?