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HELP! Shopsystem bug!

Mestor

Active Member
Joined
Feb 1, 2009
Messages
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Location
Sweden
Hello
Alright, I'm having a bit of trouble with my Globalevents/scripts/shop.lua
where I buy an item from the shop website and suddenly it comes after 30 seconds, but instead of this happening
once, it happens forever... The items keep coming with an interval of 30 seconds.

Halpzor? :)

Shop.lua
Code:
function onThink(interval, lastExecution, thinkInterval)

	local result = db.getResult("SELECT * FROM shop_history WHERE `processed` = 1;")
	
		if(result:getID() ~= -1) then
			while(true) do
				cid = getCreatureByName(tostring(result:getDataString("player")))
				product = tonumber(result:getDataInt("product"))
				itemr = db.getResult("SELECT * FROM shop_offer WHERE `id` = "..product..";")
					if isPlayer(cid) then
						local id = tonumber(itemr:getDataInt("item"))
						local tid = tonumber(result:getDataInt("id"))
						local count = tonumber(itemr:getDataInt("count"))
						local tipe = tonumber(itemr:getDataInt("type"))
						local productn = tostring(itemr:getDataString("name"))
							if isInArray({5,8},tipe) then
								if getPlayerFreeCap(cid) >= getItemWeightById(id, count) then
									if isContainer(getPlayerSlotItem(cid, 3).uid) then
										received = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, id,count)
										if received then
											doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system")
											db.query("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";")
										else
											doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space on container to receive >> "..productn.." <<")
										end
									else
										doPlayerSendTextMessage(cid,19, "Sorry, you don't have a container to receive >> "..productn.." <<")
									end
								else
									doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)")
								end
							elseif isInArray({6,7},tipe) then
									if tipe == 6 then
										bcap = 8
										bid = 1987
									elseif tipe == 7 then
										bcap = 20
										bid = 1988
									end
									if isItemRune(id) then
										count = 1
									end
									if getPlayerFreeCap(cid) >= (getItemWeightById(1987, 1) + getItemWeightById(id,count * bcap)) then
										local bag = doCreateItemEx(bid, 1)
											for i = 1,bcap do
												doAddContainerItem(bag, id, count)
											end
										received = doPlayerAddItemEx(getPlayerSlotItem(cid, 3).uid, bag)
										if received == RETURNVALUE_NOERROR then
											doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system")
											db.query("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";")
										else
											doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space to receive >> "..productn.." <<")
										end
									else
										doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)")
									end
							end
					end
				itemr:free()
				if not(result:next()) then
					break
				end
			end
			result:free()
		end
	return true
end
 
use gesior acc instead to solve that problem or if u use 8.60+ dont add the items that u can stack it as a donation items
like crystal coin or runes or assassin stars
 
Find
Lua:
db.stringComparisonOperator = db.stringComparison
in data/lib/100-compat.lua

Paste this under it

Lua:
db.executeQuery = db.query
 
data/globalevents/ open globalevents.xml
paste or change.
<globalevent name="shop" interval="30" script="shop.lua"/>

open shop.lua and change for
Lua:
SHOP_MSG_TYPE = 19
SQL_interval = 30

function onThink(interval, lastExecution)
    local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
    if(result_plr:getID() ~= -1) then
        while(true) do
            id = tonumber(result_plr:getDataInt("id"))
            action = tostring(result_plr:getDataString("action"))
            delete = tonumber(result_plr:getDataInt("delete_it"))
            cid = getCreatureByName(tostring(result_plr:getDataString("name")))
            if isPlayer(cid) == TRUE then
                local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
                local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
                local container_id = tonumber(result_plr:getDataInt("param3"))
                local container_count = tonumber(result_plr:getDataInt("param4"))
                local add_item_type = tostring(result_plr:getDataString("param5"))
                local add_item_name = tostring(result_plr:getDataString("param6"))
                local received_item = 0
                local full_weight = 0
                if add_item_type == 'container' then
                    full_weight = getItemWeightById(itemtogive_id, 1)
                end
                local free_cap = getPlayerFreeCap(cid)
                if full_weight <= free_cap then
                    if add_item_type == 'container' then
                        local new_container = doCreateItemEx(container_id, 1)
                        local iter = 0
                        while iter ~= container_count do
                            doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
                            iter = iter + 1
                        end
                        received_item = doPlayerAddItemEx(cid, new_container)
                    else
                        local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
                        received_item = doPlayerAddItemEx(cid, new_item)
                    end
                    if received_item == RETURNVALUE_NOERROR then
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
                        db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                        db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
						doPlayerSave(cid)
					else
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> The item '.. add_item_name ..' << that you just bought on the website couldnt be added. Han error has ocurred, please wait '.. SQL_interval ..' seconds.. Shop ID: '.. id ..'')
                    end
                else
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> The item '.. add_item_name ..' << that you just bought on the website couldnt be added. Han error has ocurred, please wait '.. SQL_interval ..' seconds.. Shop ID: '.. id ..'')
                end
            end
            if not(result_plr:next()) then
                break
            end
        end
        result_plr:free()
    end
    return TRUE
end
 
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