ITEM_MAGICWALL = 1497,
ITEM_MAGICWALL_SAFE [COLOR=#000080]=[/COLOR] [COLOR=#0000dd]11095[/COLOR],
ITEM_WILDGROWTH [COLOR=#000080]=[/COLOR] [COLOR=black]1499[/COLOR],
ITEM_WILDGROWTH_SAFE [COLOR=#000080]=[/COLOR] [COLOR=#0000dd]11096[/COLOR],
ITEM_GLOWING_SWITCH = [COLOR=blue]11060[/COLOR],
ITEM_MAGICWALL = 1497,
ITEM_MAGICWALL_SAFE = [COLOR=blue]11098[/COLOR],
ITEM_WILDGROWTH = 1499,
ITEM_WILDGROWTH_SAFE = [COLOR=blue]11099[/COLOR],
ITEM_GLOWING_SWITCH = [COLOR=blue]11062[/COLOR],
Small fix...
In game your runes isn't have description about require level/mlvl?
Do...:
items.h
find
Code:bool isRune() const {return clientCharges;}
replace
Code:bool isRune() const {return (type == ITEM_TYPE_RUNE);}
items.cpp
find
Code:else if(tmpStrValue == "bed") it.type = ITEM_TYPE_BED;
add after
items.hCode:else if(tmpStrValue == "rune") it.type = ITEM_TYPE_RUNE;
find:
Code:ITEM_TYPE_KEY,
add after
Code:ITEM_TYPE_RUNE,
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
RECOMPILE_ALL();
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
items.xml
Change all rune like this:
Code:<item id="2261" name="destroy field rune"> <attribute key="runeSpellName" value="adito grav" /> <attribute key="weight" value="120" /> [COLOR="red"]<attribute key="type" value="rune" /> [/COLOR] </item>
Anjoy();
if(isHotkey)
{
itemCount = player->__getItemTypeCount(item->getID(), -1, false);
itemId = item->getID();
}
I post this guide before you.
And I explained better than you.
http://otland.net/f139/how-change-version-your-forgotten-server-90501/
I need Help to start a 8.6 (rl map) Please help me Pm me.