I don't think we are speaking the same language hahaha
Did you understand what I said?
What he is trying to say is that 1 vs 1, Paladin can Kill a knight, sorcerer, and druid in rl tibia.
The only way a player can survive a paladin, is if the paladin runs out of ammunition, before the other player dies.
With mana shield + great spirit pots, a paladin can keep their hp up, and heal double with hp + mana + spells, Making them extremely tanky and harder to kill then knight's in almost every situation.
With the paladins ability to also ignore shielding value, to a certain extent, They also hit higher consistent damage on single targets then the other classes.
However in pvp you must realize that 1 vs 1 does not matter much, as it's usually 5-6 vs equal or larger groups of opponents. That being said, Have nothing but druid/sorcerer's is much scarier then 5-6 paladins. Paladins hit consistently high damage, whereas Mages hit Higher burst damage, enabling groups of mages to quickly clear a single target more quickly.
Knight = Good Pvm and moderate vs mages, weak to paladins.
Paladin = Great Pvm, Good to Knights, moderate to mages. Also has holy attacks
Druid = Good pvm, moderate to knights, moderate to mages, moderate to paladin. Can heal other's paralyze and has ice.
Sorcerer = Moderate pvm, moderate to knights, moderate to mages, moderate to paladin.
From best to worst pvm level 200
Paladin
Druid
Knight
Sorcerer
From best to worst pvp level 200
Paladin = Druid
Sorcerer
Knight
From best to worst pvm level 600
Knight
Paladin
Druid
Sorcerer
From Best to worst pvp level 600
Knight
Druid
Paladin = Sorcerer
The reason Knight's become the best later on, is because their damage at higher levels becomes consistently higher every 100 levels, until their normal melee damage is equal to Sudden death runes. They now hit as powerful as mages, their healing ability skyrockets, low mana cost, & they have extremely high Capacity and Health.
Knight's main drawback is being slower then other vocations at lower levels, but once they reach higher levels it's nearly impossible to keep at a distance, versus players with nearly max speed due to lag.
One thing that isn't mentioned is that, Once again, Sorcerer's/Druid's in larger groups will be better in pvp Mainly due to them having such high burst damage, that can be targeted to anywhere on screen at a distance. With some co-ordination, 8 mages could hit somewhere close to 12k damage in 2 turns (3 seconds using runes). Which will decimate any single player target.
This is turning into a rant. I'm going to stop here. Tell me if you want more.