I havent really done anything with OT last 6 months or so, maybe 9 months. But I Always check the forums for exciting Projects, mapping or spriting.
And eventually you do something unusual and that leads to the birth of an idea that grow larger and stronger. Maybe not strong enough to be fun, but i feel the need to discuss it. Should I keep going with the idea or kill it instantly to save time in my end. Even if the idea is bad, It could make other minds doing something similar or see how to fix it and make the server themselves. Which is totally fine by me.
Most of you would proberly answer , "develop it and try it out". Because thats the only way to really know if it works or not.
But here goes.
#: All players would be allowed to have one health and one mana potion. This potion will start on 10s cooldown and low hp/mp gain on use.
-Upgrade - Gather specific Resources from the World in order to make your potions stronger.
--Lower the cooldown of your potions
--Increase the potent of the potions. (so they give more mp/hp on use)
#: All players will have a no-vocation status. Instead they pick the items they wish to use, and upgrade them to become stronger. - You are what you wear!
-Upgrade the items you wish by talking to an npc. Specific items and some gold coins will be required. Each item upgrade will increase the items level by 1.
--The higher the item level, the more expensive it would be to upgrade it to the next level.
--Each item level will increase your level 1. If you have items of which all of them are level 5 (Boots, Legs, Armor, 1H, Shield and Helmet) would result your level to be: Level 30.
--If you remove your items, you will loose level according to the item level that was removed.
Example of this happening: You upgrade your items until the total item level and level of your character is 20. You dont like this playstyle for some reason and wish to try something else. You remove Legs, Armor and Helmet. You switch to lighter armor, that in turn will increase your overall damage. But all those armors are level 0. You will go down in Power and level.
You still have your upgraded potions, weapon and shield so the farming of the required items you need to upgrade your new items will be easier than Before!
-Basically, this means that experience gain would be ZERO. You dont level up by killing the monsters and gaining xp. You kill monsters, loot stuff and upgrade your items in order to be stronger.
-The Death of a player would mean that they dont loose their equipped or soulbound items, or their potions. But they will have a seperate bag slot that can be dropped and looted by other players.
#: Items that has been upgraded once, or items with stats on it that has been equipped will be soulbound: This means that you can only put these items in specific bags that cant be dropped. The items can ONLY be moved to these special bag slots or Depot. Not houses, floor, or even traded to other people.
#:But the thing is, items can still be sold to other players: Just dont put it on Before you sell it!
-Stronger items can still drop from monsters, bosses and quests.
So, if you have any questions. ask
And eventually you do something unusual and that leads to the birth of an idea that grow larger and stronger. Maybe not strong enough to be fun, but i feel the need to discuss it. Should I keep going with the idea or kill it instantly to save time in my end. Even if the idea is bad, It could make other minds doing something similar or see how to fix it and make the server themselves. Which is totally fine by me.
Most of you would proberly answer , "develop it and try it out". Because thats the only way to really know if it works or not.
But here goes.
#: All players would be allowed to have one health and one mana potion. This potion will start on 10s cooldown and low hp/mp gain on use.
-Upgrade - Gather specific Resources from the World in order to make your potions stronger.
--Lower the cooldown of your potions
--Increase the potent of the potions. (so they give more mp/hp on use)
#: All players will have a no-vocation status. Instead they pick the items they wish to use, and upgrade them to become stronger. - You are what you wear!
-Upgrade the items you wish by talking to an npc. Specific items and some gold coins will be required. Each item upgrade will increase the items level by 1.
--The higher the item level, the more expensive it would be to upgrade it to the next level.
--Each item level will increase your level 1. If you have items of which all of them are level 5 (Boots, Legs, Armor, 1H, Shield and Helmet) would result your level to be: Level 30.
--If you remove your items, you will loose level according to the item level that was removed.
Example of this happening: You upgrade your items until the total item level and level of your character is 20. You dont like this playstyle for some reason and wish to try something else. You remove Legs, Armor and Helmet. You switch to lighter armor, that in turn will increase your overall damage. But all those armors are level 0. You will go down in Power and level.
You still have your upgraded potions, weapon and shield so the farming of the required items you need to upgrade your new items will be easier than Before!
-Basically, this means that experience gain would be ZERO. You dont level up by killing the monsters and gaining xp. You kill monsters, loot stuff and upgrade your items in order to be stronger.
-The Death of a player would mean that they dont loose their equipped or soulbound items, or their potions. But they will have a seperate bag slot that can be dropped and looted by other players.
#: Items that has been upgraded once, or items with stats on it that has been equipped will be soulbound: This means that you can only put these items in specific bags that cant be dropped. The items can ONLY be moved to these special bag slots or Depot. Not houses, floor, or even traded to other people.
#:But the thing is, items can still be sold to other players: Just dont put it on Before you sell it!
-Stronger items can still drop from monsters, bosses and quests.
So, if you have any questions. ask