Two mountain bugs corrected, about third I don't know how to change it. If you got other idea (not red ones I showed below), please tell meI found few mountain bugs, bridge just look really bad u should work on it. For me there is too much items per square on this map xD Try to make i t cleaner
Which endings are good in your opinion?i dunno, i rly liked that bridge (although he used wrong endings)
Thanks!I like tavern especially that instead of third room upstaris you made space to look on lower floor, I think there is great place to put trophy on the wall ^^
I would just re-order first room to differ it from second one...
Love outside look of tavern, I'd put few sticks for some horses and at least water bucket for them : ]
Glad to see You working ^^
but what concerns me the most is lack of railing! upstairs! upstairs from tawern! at least You should put hay underneath for those poor unlucky people who fell^^ (I know that there is no possibility to connect railings that goes horizontal and vertical, and you would be left with distance, i don't get how cipsoft survived without this graphic, it makes me mad all the time i make railing with my favourite wooden motive)
PS: few plank borders are sticking out under wooden railing)
Map is based on 10.98.-8.6 items always feels original
Yes IK but 95% of the map is ued with the old items none newMap is based on 10.98.
Tbh I don't like that gravel too, but I couldnt think of better transition between cobbles and that ground in the middle. About white sand, I think it looks better ingame and that exact piece of map is meant to be played, if I finish it ofc... but we'll see.It looks great. Keep it up!
I'm not a mapper so you don't have to see this as advice. And I know that it is your style to be very detailed, but sometimes less is indeed more. In this case I'm not a big fan of the white sand nor the gravel. The bordering is a bit confusing to the eye and makes it look too cluttered. But at the same time, bordering is what you excel at - so keep at it.
A few mappers have really figured it out when it comes to bordering, in particular natural shapes of dirt and grass. It's just how the paths flow together that makes it really feel natural in an assymetric, yet intended way.
I've highlighted an area of yours which perfectly encompasses just that, down below.
I'd love to see you keep focusing on your bordering technique.