Herpicus
Web Developer
I'm set for life! Thanks Riot!
it was april foolswhen will it be 3d? i am going to start again if they make it to 3D
when will it be 3d? i am going to start again if they make it to 3D
I hate going vs a lee its so annoying cause he comes like lvl 2 ganks all the time on me if im top they're purple team so he comes to me if im bot hes blue team and he come to me >.<
Anyone watching the tournament? TSM playing atm. They don't got RAINMAN :-(
Varus The Arrow of Retribution - Stats
Damage:49.5(+3.2 per level)
Health:467(+82 per level)
Mana:286(+36 per level)
Movement Speed:305
Armor:14.8(+3.4 per level)
Magic Resist:30
Health Per 5 Sec:4.5
Mana Per 5 Sec:7
Varus The Arrow of Retribution - Skills
Living Vengeance
On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.
Blighted Quiver
Passive: Varus' basic attacks deal 10/15/20/25/30 (+0.2) bonus magic damage and apply Blight for 6 seconds (stacks 3 times).
Varus' other abilities detonate Blight, dealing magic damage equal to 2/2.8/3.5/4.3/5% (+0.01%) of the target's maximum Health per stack (Max: 360 total damage vs Monsters)
Cost - 55/60/65/70/75 Mana
Range - N/A
Chain of Corruption
Varus flings out a tendril of corruption that deals 150/250/350 (+1) magic damage and immobilizes the first enemy champion hit for 2 seconds.
The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them.
Cost - 100/45/50 Mana (Bug?)
Range - N/A
Hail of Arrows
Varus fires a hail of arrows that deals 60/100/140/180/220 (+) physical damage and desecrates the ground for 4 seconds.
Desecrated Ground slows enemy Movement Speed by 20/24/28/32/36% and reduces healing effects by 50%.
Cost - 70 Mana
Range - 925
Piercing Arrow
First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage.
Second Cast: Varus fires, dealing 10/43/77/110/143 (+) to 15/65/115/165/215 (+) physical damage, reduced by 15% per enemy hit (minimum 33%).
While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.
Cost - 70/75/80/85/90 Mana
Range - 925
Existing Champion Changes
Akali
Base Health increased to 530, up from 510.
Base Armor increased to 20, up from 17.
Janna
Monsoon now costs 150/225/300 Mana, down from 200/275/350 Mana.
Kayle
Divine Blessing now increases movement speed by 18/21/24/27/30% for 3 seconds, up from 15/17/19/21/23% for 2.5 seconds.
Divine Blessing now heals for 60/105/150/195/240, up from 45/85/125/165/205.
Divine Blessing now costs 60/70/80/90/100 Mana, up from 60/65/70/75/80 Mana.
Orianna
Command: Attack now costs 50 Mana at all levels instead of 50/55/60/65/70 Mana.
Sejuani
Arctic Assault now costs 70/75/80/85/90 Mana, down from 70/80/90/100/110 Mana.
Swain
Ravenous Flock now costs an extra 5/6/7 Mana each second to sustain, down from 5/7/9 Mana.
Ziggs
Hexplosive Minefield now slows enemies for 1.5 seconds, down from 2 seconds.
Zilean
Chronoshift now costs 125/150/175 Mana, down from 200 Mana at all ranks.
Time Warp now costs 80 Mana, down from 100 Mana.
Item Changes
Atma's Impaler now grants Attack Damage equal to 1.5% of your maximum Health, down from 2%.
Doran's Blade now grants +80 Health, down from +100 Health.
Doran's Ring now grants +80 Health, down from +100 Health.
Hexdrinker shield effect now lasts 5 seconds, up from 3 seconds.
Wit's End now has a 2150 Item Cost and 700 Recipe Cost. Up from 2000 Item Cost and 550 Recipe Cost.
Runes Changes
Glyph of Insight now grants +0.53 Magic Penetration, up from 0.44
Glyph of Potency now grants +0.92 Ability Power, up from 0.77
Glyph of Warding now grants +1.04 Magic Resist, down from 1.16.
Greater Glyph of Insight now grants +0.68 Magic Penetration, up from 0.57.
Greater Glyph of Potency now grants +1.19 Ability Power, up from 0.99.
Greater Glyph of Warding now grants +1.34 Magic Resist, down from 1.49.
Greater Mark of Warding now grants +0.77 Magic Resist, down from 0.97
Greater Quintessence of Destruction now grants +2 Armor Penetration / +1.3 Magic Menetration. Up from +2 Armor Penetration / +1.13 Magic Penetration.
Greater Quintessence of Insight now grants +2.18 Magic Penetration, up from +1.89.
Greater Quintessence of Warding now grants +4 Magic Resist, down from +4.5.
Lesser Glyph of Insight now grants +0.38 Magic Penetration, up from +0.32.
Lesser Glyph of Potency now grants +0.66 Ability Power, up from +0.55.
Lesser Glyph of Warding now grants +0.74 Magic Resist, down from +0.83.
Lesser Mark of Warding now grants +0.43 Magic Resist, down from +0.54.
Lesser Quintessence of Destruction now grants +1.11 Armor Penetration / +0.72 Magic Penetration. Up from +1.11 Armor Penetration / +0.63 Magic Penetration.
Lesser Quintessence of Insight now grants +1.21 Magic Penetration, up from +1.05.
Lesser Quintessence of Warding now grants +2.22 Magic Resist, up from +2.5.
Mark of Warding now grants +0.6 Magic Resist, down from +0.75.
Quintessence of Destruction now grants +1.55 Armor Penetration / +1.01 Magic Penetration. Up from +1.55 Armor Penetration / +0.88 Magic Penetration.
Quintessence of Insight now grants +1.69 Magic Penetration, up from +1.47.
Quintessence of the Piercing Screech now grants +2.01 Magic Penetration, up from +1.75.
Quintessence of Warding now grants +3.11 Magic Resist, down from +3.5.
Hecarim The Shadow of War - Stats
Damage:56(+3 per level)
Health:535(+95 per level)
Mana:250(+40 per level)
Movement Speed:320
Armor:20(+4 per level)
Magic Resist:31.25(+1.25 per level)
Health Per 5 Sec:8
Mana Per 5 Sec:6.5
Hecarim The Shadow of War - Skills
Warpath
Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
Devastating Charge
Hecarim gains increasing movement speed for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+) to 80/150/220/290/360 (+) physical damage based on how far Hecarim has traveled during Devastating Charge.
Cost - 60 Mana
Range - 300
Onslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing 100/200/300 (+0.8) magic damage to anyone they strike.
Hecarim releases a shockwave when he finishes his charge dealing an additional 50/125/200 (+0.4) magic damage and causing neaby enemies to flee from Hecarim for 1 seconds.
Hecarim himself will only move to the targeted location. The riders will always move the full distance.
Cost - 100 Mana
Range - ?
Rampage
Hecarim cleaves nearby enemies for 50/80/110/140/170 (+) physical damage. (50% damage to minions and monsters)
If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
Cost - 25 Mana
Range - 20
Spirit of Dread
Hecarim deals 80/125/170/215/260 (+0.8) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 10/15/20/25/30% of the damage these enemies take from any source.
Hecarim cannot heal more than 60/90/120/150/180 health from minions.
Cost - 50/60/70/80/90 Mana
Range - 575