Tico Newgate
Haō-shoku no Haki
- Joined
- Jul 30, 2014
- Messages
- 261
- Reaction score
- 97
Haha Lookz good!
I LOVE IT SOOOOO MUCH UR THE BESTW.I.P
Jungle Monsters are "neutral". If you attack them, they become aggressive and if target is out of range then they will walkback to their original spawn.
I don't know yethow about the airknock? u gonna use storages or something?
Thanksamazing work i dont understand how people can get such a idea to their server haha i'm out of idea for mine ...
W.I.P
Jungle Monsters are "neutral". If you attack them, they become aggressive and if target is out of range then they will walkback to their original spawn.
A bit source edit, but mostly lua.I was looking into it how to do it(week before), but looked rather out of league scripting for me so i postponed this after i launch beta. Now i have already slight idea how to do it (if we can put onStepIn scripts to monsters)
How did you do it?
Did you do it in source code or with lua script?
would have it been possible without source code edit too? (i have issues compiling source codes..)A bit source edit, but mostly lua.
Nowould have it been possible without source code edit too? (i have issues compiling source codes..)
is this working right?Thanks
Fully done with the jungle monster system!
Creating the champions is not the hard part. Creating the systems and make them optimized and short as possible. Also use the right functions and etc..I had this idea from some months back. I made annie along with 10 other champions.
To lazy to make a gifWhere is the E spell for katarina
That is what it's based on. I did not notice the changes in the jungle.did you play lol? just create a custom game and play around the jungle like 10 minutes then u will figure it out