Darth_Salva
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- Oct 15, 2007
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Well, i'm doing a small server project where it's always dark (like inside of a cave), and some of the effects in spells do not display any light (like the energy ones). Others looks pretty good with their lights (fire ones)...
What can i do to set light values for each hit effect, projectile, etc?
Edit: I remember in TFS0.2 i could set values for this in sources, but i cannot find them in 0.3... Ok, anyway i found that adding "doSetCreatureLight" in function "onCastSpell" i can do something very similar to what i want...
What can i do to set light values for each hit effect, projectile, etc?
Edit: I remember in TFS0.2 i could set values for this in sources, but i cannot find them in 0.3... Ok, anyway i found that adding "doSetCreatureLight" in function "onCastSpell" i can do something very similar to what i want...
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