Hello, my last man standig event is bugged, evreything works good but when the events starts it works in the room BUT the winner dosent get tp back to temple and dosent get an reward and it dosent broadcast when he wins! anyone could help me with this?
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Lua:
local t = {
tmp = {
{x = 32535, y = 32219, z = 7}, -- northwest corner of area where players must stand in order to join the event
{x = 32539, y = 32221, z = 7} -- south east corner
},
arena = {
{x = 32541, y = 32215, z = 7}, -- nw corner of arena
{x = 32378, y = 32222, z = 7}, -- se corner of arena
{x = 32372, y = 32217, z = 7} -- center of arena
},
from = {x = 32541, y = 32215, z = 7}, -- top left cornor of the playground (random players teleportation)
to = {x = 32553, y = 32225, z = 7}, -- bottom right cornor of the playground (random players teleportation)
minPlayers = 2, -- min players required to start the battle
noPlayers = 1, -- no players
prize = {2160} -- rewards
}
local kick = 0
function onThink()
local arenaPlayers = {}
for x = t.arena[1].x, t.arena[2].x do
for y = t.arena[1].y, t.arena[2].y do
for z = t.arena[1].z, t.arena[2].z do
local pos = {x = x, y = y, z = z}
local n = getTileInfo(pos).creatures
if n ~= 0 then
pos.stackpos = 1
local c = getThingfromPos(pos)
while c.uid ~= 0 do
if c.itemid == 1 and c.type == 1 then
table.insert(arenaPlayers, c.uid)
if #arenaPlayers == n then
break
end
end
pos.stackpos = pos.stackpos + 1
c = getThingfromPos(pos)
end
end
end
end
end
if #arenaPlayers == 1 then
local p = getPlayerMasterPos(arenaPlayers[1])
doTeleportThing(arenaPlayers[1], p)
doSendMagicEffect(p, CONST_ME_TELEPORT)
doPlayerSendTextMessage(arenaPlayers[1], MESSAGE_STATUS_CONSOLE_BLUE, "You won a battle and received your reward.")
doBroadcastMessage(getCreatureName(arenaPlayers[1]) .." won a Last Man Standing battle.")
doPlayerAddItem(arenaPlayers[1], t.prize[math.random(#t.prize)], 10)
kick = 0
elseif #arenaPlayers > 1 then
if kick == 0 then
kick = os.time()
else
if os.time() - kick >= 840 then
kick = 0
for i = 1, #arenaPlayers do
doTeleportThing(arenaPlayers[I], {x=32369, y=32241, z=7})
doPlayerSendTextMessage(arenaPlayers[I], MESSAGE_STATUS_WARNING, "Too even, try harder next time.")
end
end
end
elseif #arenaPlayers == 0 then
kick = 0
local players = {}
for x = t.tmp[1].x, t.tmp[2].x do
for y = t.tmp[1].y, t.tmp[2].y do
for z = t.tmp[1].z, t.tmp[2].z do
local c = getTopCreature({x = x, y = y, z = z})
if c.type == 1 then
table.insert(players, c.uid)
end
end
end
end
if #players >= t.minPlayers then
for i = 1, #players do
local p = {x = math.random(t.from.x, t.to.x), y = math.random(t.from.y, t.to.y), z = math.random(t.from.z, t.to.z)}
doTeleportThing(players[I], p)
doSendMagicEffect(p, CONST_ME_TELEPORT)
doPlayerSendTextMessage(players[I], MESSAGE_STATUS_WARNING, "The battle begins. Survive for glory!")
end
--[[else
for i = 1, #players do
doTeleportThing(players[I], {x=32369, y=32240, z=7})
doPlayerSendTextMessage(players[I], MESSAGE_STATUS_WARNING, "The event didn't start because there isn't enough players in area!")
end]]
end
end
return true
end
Last edited: